約 5,098,859 件
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ACT I (Courtyard of Ko-Ko’s Palace in Titipu. Japanese nobles discovered standing and sitting in attitudes suggested by native drawings) CHORUS OF NOBLES If you want to know who we are, We are gentlemen of Japan On many a vase and jar, On many a screen and fan, We figure in lively paint Our attitude’s queer and quaint; You’re wrong if you think it ain’t, oh! If you think we are worked by strings, Like a Japanese marionette, You don’t understand these things It is simply Court etiquette. Perhaps you suppose this throng Can’t keep it up all day long? If that’s your idea, you’re wrong, oh! (Enter Nanki-Poo in great excitement. He carries a native guitar on his back and a bundle of ballads in his obi.) Recitative NANKI-POO Gentlemen, I pray you tell me Where a gentle maiden dwelleth, Named Yum-Yum, the ward of Ko-Ko? In pity speak, oh, speak, I pray you! A NOBLE Why, who are you who ask this question? NANKI-POO Come gather round me, and I’ll tell you. Song and Chorus NANKI-POO A wandering minstrel I A thing of shreds and patches, Of ballads, songs and snatches, And dreamy lullaby! My catalogue is long, Through every passion ranging, And to your humours changing I tune my supple song! Are you in sentimental mood? I’ll sigh with you, Oh, sorrow, On maiden’s coldness do you brood? I’ll do so, too Oh, sorrow, sorrow! I’ll charm your willing ears With songs of lovers’ fears, While sympathetic tears My cheeks bedew Oh, sorrow, sorrow! But if patriotic sentiment is wanted, I’ve patriotic ballads cut and dried; For where’er our country’s banner may be planted, All other local banners are defied! Our warriors, in serried ranks assembled, Never quail, or they conceal it if they do And I shouldn’t be surprised if nations trembled Before the mighty troops of Titipu! CHORUS We shouldn’t be surprised, etc. NANKI-POO And if you call for a song of the sea, We’ll heave the capstan round, With a yeo heave ho, for the wind is free, Her anchor’s a-trip and her helm’s a-lee, Hurrah for the homeward bound! CHORUS Yeo-ho, heave-ho Hurrah for the homeward bound! NANKI-POO To lay aloft in a howling breeze May tickle a landsman’s taste, But the happiest hour a sailor sees Is when he’s down At an inland town, With his Nancy on his knees, yeo-ho! And his arm around her waist! CHORUS Then man the capstan – off we go, As the fiddler swings us round, With a yeo heave ho, And a rum below, Hurrah for the homeward bound! NANKI-POO A wandering minstrel I, etc. (Enter Pish-Tush) PISH-TUSH And what may be your business with Yum-Yum? NANKI-POO I’ll tell you. A year ago I was a member of the Titipu town band. It was my duty to take the cap round for contributions. While discharging this delicate office, I saw Yum-Yum. We loved each other at once, but she was betrothed to her guardian Ko-Ko, a cheap tailor, and I saw that my suit was hopeless. Overwhelmed with despair, I quitted the town. Judge of my delight when I heard, a month ago, that Ko-Ko had been condemned to death for flirting! I hurried back at once, in the hope of finding Yum-Yum at liberty to listen to my protestations. PISH-TUSH It is true that Ko-Ko was condemned to death for flirting, but he was reprieved at the last moment, and raised to the exalted rank of Lord High Executioner under the following remarkable circumstances Song Pish-Tush and Chorus PISH-TUSH Our great Mikado, virtuous man, When he to rule our land began, Resolved to try A plan whereby Young men might best be steadied. So he decreed, in words succinct, That all who flirted, leered or winked (Unless connubially linked), Should forthwith be beheaded. And I expect you’ll all agree That he was right to so decree. And I am right, And you are right, And all is right as right can be! CHORUS And you are right, And we are right, etc. PISH-TUSH This stern decree, you’ll understand, Caused great dismay throughout the land! For young and old And shy and bold Were equally affected. The youth who winked a roving eye, Or breathed a non-connubial sigh, Was thereupon condemned to die He usually objected. And you’ll allow, as I expect, That he was right to so object. And I am right, And you are right, And everything is quite correct! CHORUS And you are right, And we are right, etc. PISH-TUSH And so we straight let out on bail A convict from the county jail, Whose head was next On some pretext Condemnëd to be mown off, And made him Headsman, for we said, ‘Who’s next to be decapited Cannot cut off another’s head Until he’s cut his own off.’ And we are right, I think you’ll say, To argue in this kind of way; And I am right, And you are right, And all is right, too-looral-lay! CHORUS And you are. right, And we are right, etc. (Exeunt Chorus) (Enter Pooh-Bah) NANKI-POO Ko-Ko, the cheap tailor, Lord High Executioner of Titipu! Why, that’s the highest rank a citizen can attain! POOH-BAH It is. Our logical Mikado, seeing no moral difference between the dignified judge who condemns a criminal to die, and the industrious mechanic who carries out the sentence, has rolled the two offices into one, and every judge is now his own executioner. NANKI-POO But how good of you, for I see that you are a nobleman of the highest rank, to condescend to tell all this to me, a mere strolling minstrel! POOH-BAH Don’t mention it. I am, in point of fact, a particularly haughty and exclusive person, of pre-Adamite ancestral descent. You will understand this when I tell you that I can trace my ancestry back to a protoplasmal primordial atomic globule. Consequently, my family pride is something inconceivable. I can’t help it. I was born sneering. But I struggle hard to overcome this defect. I mortify my pride continually. When all the great officers of State resigned in a body, because they were too proud to serve under an ex-tailor, did I not unhesitatingly accept all their posts at once? PISH-TUSH And the salaries attached to them? You did. POOH-BAH It is consequently my degrading duty to serve this upstart as First Lord of the Treasury, Lord Chief justice, Commander-in-Chief, Lord High Admiral, Master of the Buckhounds, Groom of the Back Stairs, Archbishop of Titipu, and Lord Mayor, both acting and elect, all rolled into one. And at a salary! A Pooh-Bah paid for his services! I a salaried minion! But I do it! It revolts me, but I do it! NANKI-POO And it does you credit. POOH-BAH But I don’t stop at that. I go and dine with middle-class people on reasonable terms. I dance at cheap suburban parties for a moderate fee. I accept refreshment at any hands, however lowly. I also retail State secrets at a very low figure. For instance, any further information about Yum-Yum would come under the head of a State secret, (Nanki-Poo takes the hint, and gives him money.) (Aside.) Another insult, and, I think, a light one! Song Poo-Bah, Nanki-Poo, Pish-Tush. POOH-BAH Young man, despair, Likewise go to, Yum-Yum the fair You must not woo. It will not do I’m sorry for you, You very imperfect ablutioner! This very day From school Yum-Yum Will wend her way, And homeward come, With beat of drum And a rum-tum-tum, To wed the Lord High Executioner! And the brass will crash, And the trumpets bray, And they’ll cut a dash On their wedding day. She’ll toddle away, as all aver, With the Lord High Executioner! NANKI-POO, PISH TUSH And the brass will crash, etc. ALL She’ll toddle away, etc. POOH-BAH It’s a hopeless case, As you may see, And in your place Away I’d flee; But don’t blame me. I’m sorry to be Of your pleasure a diminutioner. They’ll vow their pact Extremely soon, In point of fact This afternoon. Her honeymoon With that buffoon At seven commences, so you shun her! NANKI-POO, PISH-TUSH And the brass will crash, etc. ALL She’ll toddle away, etc. (Exit Pish-Tush) Recitative Nanki-Poo, Pooh-Bah NANKI-POO And I have journeyed for a month, or nearly, To learn that Yum-Yum, whom I love so dearly, This day to Ko-Ko is to be united! POOH-BAH The fact appears to be as you’ve recited But here he comes, equipped as suits his station; He’ll give you any further information. (Exeunt Nanki-Poo and Pooh-Bah) (EnterChorus of Nobles.) NOBLES Behold the Lord High Executioner! A personage of noble rank and title, A dignified and potent officer, Whose functions are particularly vital! Defer, defer, To the Lord High Executioner! (Enter Ko-Ko attended.) KO-KO Taken from the county jail By a set of curious chances; Liberated then on bail, On my own recognizances; Wafted by a favouring gale As one sometimes is in trances, To a height that few can scale, Save by long and weary dances; Surely, never had a male Under such-like circumstances So adventurous a tale, Which may rank with most romances. CHORUS Taken from the county jail, etc. Defer, defer, To the Lord High Executioner, etc. KO-KO Gentlemen, I’m much touched by this reception. I can only trust that by strict attention to duty I shall ensure a continuance of those favours which it will ever be my study to deserve. If I should ever be called upon to act professionally, I am happy to think that there will be no difficulty in finding plenty of people whose loss will be a distinct gain to society at large. Song Ko-Ko with Chorus KO-KO As some day it may happen that a victim must be found, I’ve got a little list. I’ve got a little list Of society offenders who might well be underground, And who never would be missed who never would be missed! There’s the pestilential nuisances who write for autographs All people who have flabby hands and irritating laughs All children who are up in dates, and floor you with ’em flat All persons who in shaking hands, shake hands with you like that And all third persons who on spoiling tête-à-têtes insist They’d none of ’em be missed! They’d none of ’em be missed! CHORUS He’s got ’em on the list! He’s got ’em on the list; And they’ll none of ’em be missed! They’ll none of ’em be missed. KO-KO There’s the banjo serenader, and the others of his race, And the piano-organist I’ve got him on the list! And the people who eat peppermint and puff it in your face, They never would be missed! They never would be missed! Then the idiot who praises, with enthusiastic tone, All centuries but this, and every country but his own; And the lady from the provinces, who dresses like a guy, And who ‘doesn’t think she dances, but would rather like to try’; And that singular anomaly, the lady novelist I don’t think she’d be missed I’m sure she’d not be missed! CHORUS He’s got her on they list! He’s got her on the list! And I don’t think she’ll be missed I’m sure she’ll not be missed! KO-KO And that "Nisi Prius" nuisance, who just now is rather rife, The judicial humorist. I’ve got him on the list! All funny fellows, comic men, and clowns of private life. They’d none of ’em be missed! They’d none of ’em be missed! And apologetic statesmen of a compromising kind, Such as, What d’ye call him, Thing’em-bob, and likewise Never-mind, And ’St, ’st, ’st and What’s-his-name, and also You-know-who. The task of filling up the blanks I’d rather leave to you. But it really doesn’t matter whom you put upon the list, For they’d none of ’em be missed! They’d none of ’em be missed! CHORUS You may put ’em on the list! you may put ’em on the list! And they’ll none of ’em be missed! They’ll none of ’em be missed! (Exeunt Chorus) (Enter Pooh-Bah) KO-KO Pooh-Bah, it seems that the festivities in connection with my approaching marriage must last a week. I should like to do it handsomely, and I want to consult you as to the amount I ought to spend upon them. POOH-BAH Certainly. In which of my capacities? As First Lord of the Treasury, Lord Chamberlain, Attorney-General, Chancellor of the Exchequer, Privy Purse, or Private Secretary? KO-KO Suppose we say as Private Secretary. POOH-BAH Speaking as your Private Secretary, I should say that, as the city will have to pay for it, don’t stint yourself, do it well. KO-KO Exactly, as the city will have to pay for it. That is your advice. POOH-BAH As Private Secretary. Of course you will understand that, as Chancellor of the Exchequer, I am bound to see that due economy is, observed. KO-KO Oh! But you said just now ‘Don’t stint yourself, do it well’. POOH-BAH As Private Secretary. KO-KO And now you say that due economy must be observed. POOH-BAH As Chancellor of the Exchequer. KO-KO Come over here, where the Chancellor can’t hear us. (They cross the stage.) Now, as my Solicitor, how do you advise me to deal with this difficulty? POOH-BAH Oh, as your Solicitor, I should have no hesitation in saying ‘Chance it’ KO-KO Thank you. (Shaking his hand) I will. POOH-BAH If it were not that, as Lord Chief Justice, I am bound to see that the law isn’t violated. KO-KO I see. Come over here where the Chief Justice can’t hear us. (They cross the stage.) Now, then, as First Lord of the Treasury? POOH-BAH Of course, as First Lord of the Treasury, I could propose a special vote that would cover all expenses, if it were not that, as Leader of the Opposition, it would be my duty to resist it, tooth and nail. Or, as Paymaster-General, I could so cook the accounts that, as Lord High Auditor, I should never discover the fraud. But then, as Archbishop of Titipu, it would be my duty to denounce my dishonesty and give myself into my own custody as First Commissioner of Police. KO-KO That’s extremely awkward. POOH-BAH I don’t say that all these distinguished people couldn’t be squared; but it is right to tell that they wouldn’t be sufficiently degraded in their own estimation unless they were insulted with a very considerable bribe. KO-KO The matter shall have my careful consideration. But my bride and her sisters approach, and any little compliment on your part, such as an abject grovel in a characteristic Japanese attitude, would be esteemed a favour. POOH-BAH No money – no grovel! (Exeunt together) (Enter procession of Yum-Yum’s school fellows, heralding Yum-Yum, Peep-Bo and Pitti-Sing) GIRLS Comes a train of little ladies From scholastic trammels free, Each a little bit afraid is, Wondering what the world can be! Is it but a world of trouble Sadness set to song? Is its beauty but a bubble Bound to break ere long? Are its palaces and pleasures Fantasies that fade? And the glory of its treasures Shadow of a shade? Schoolgirls we, eighteen and under, From scholastic trammels free, And we wonder, how we wonder! What on earth the world can be! Trio with chorus Yum-Yum, Peep-Bo, Pitti-Sing THE THREE Three little maids from school are we, Pert as a school-girl well can be Filled to the brim with girlish glee, Three little maids from school! YUM-YUM Everything is a source of fun. (Chuckle.) PEEP-BO Nobody’s safe, for we care for none! (Chuckle.) PITTI-SING Life is a joke that’s just begun! (Chuckle.) THE THREE Three little maids from school! ALL (dancing) Three, little maids who, all unwary, Come from a ladies’ seminary, Freed from its genius tutelary. THE THREE (suddenly demure) Three little maids from school! YUM-YUM One little maid is a bride, Yum-Yum. PEEP-BO Two little maids in attendance come. PITTI-SING Three little maids is the total sum. THE THREE Three little maids from school! YUM-YUM From three little maids take one away. PEEP-BO Two little maids remain, and they PITTI-SING Won’t have to wait very long, they say THE THREE Three little maids from school! ALL (dancing) Three little maids who, all unwary, Come from a ladies’ seminary, Freed from its genius tutelary. THE THREE (suddenly demure) Three little maids from school! ACT I (Courtyard of Ko-Ko’s Palace in Titipu. Japanese nobles discovered standing and sitting in attitudes suggested by native drawings) CHORUS OF NOBLES If you want to know who we are, We are gentlemen of Japan On many a vase and jar, On many a screen and fan, We figure in lively paint Our attitude’s queer and quaint; You’re wrong if you think it ain’t, oh! If you think we are worked by strings, Like a Japanese marionette, You don’t understand these things It is simply Court etiquette. Perhaps you suppose this throng Can’t keep it up all day long? If that’s your idea, you’re wrong, oh! (Enter Nanki-Poo in great excitement. He carries a native guitar on his back and a bundle of ballads in his obi.) Recitative NANKI-POO Gentlemen, I pray you tell me Where a gentle maiden dwelleth, Named Yum-Yum, the ward of Ko-Ko? In pity speak, oh, speak, I pray you! A NOBLE Why, who are you who ask this question? NANKI-POO Come gather round me, and I’ll tell you. Song and Chorus NANKI-POO A wandering minstrel I A thing of shreds and patches, Of ballads, songs and snatches, And dreamy lullaby! My catalogue is long, Through every passion ranging, And to your humours changing I tune my supple song! Are you in sentimental mood? I’ll sigh with you, Oh, sorrow, On maiden’s coldness do you brood? I’ll do so, too Oh, sorrow, sorrow! I’ll charm your willing ears With songs of lovers’ fears, While sympathetic tears My cheeks bedew Oh, sorrow, sorrow! But if patriotic sentiment is wanted, I’ve patriotic ballads cut and dried; For where’er our country’s banner may be planted, All other local banners are defied! Our warriors, in serried ranks assembled, Never quail, or they conceal it if they do And I shouldn’t be surprised if nations trembled Before the mighty troops of Titipu! CHORUS We shouldn’t be surprised, etc. NANKI-POO And if you call for a song of the sea, We’ll heave the capstan round, With a yeo heave ho, for the wind is free, Her anchor’s a-trip and her helm’s a-lee, Hurrah for the homeward bound! CHORUS Yeo-ho, heave-ho Hurrah for the homeward bound! NANKI-POO To lay aloft in a howling breeze May tickle a landsman’s taste, But the happiest hour a sailor sees Is when he’s down At an inland town, With his Nancy on his knees, yeo-ho! And his arm around her waist! CHORUS Then man the capstan – off we go, As the fiddler swings us round, With a yeo heave ho, And a rum below, Hurrah for the homeward bound! NANKI-POO A wandering minstrel I, etc. (Enter Pish-Tush) PISH-TUSH And what may be your business with Yum-Yum? NANKI-POO I’ll tell you. A year ago I was a member of the Titipu town band. It was my duty to take the cap round for contributions. While discharging this delicate office, I saw Yum-Yum. We loved each other at once, but she was betrothed to her guardian Ko-Ko, a cheap tailor, and I saw that my suit was hopeless. Overwhelmed with despair, I quitted the town. Judge of my delight when I heard, a month ago, that Ko-Ko had been condemned to death for flirting! I hurried back at once, in the hope of finding Yum-Yum at liberty to listen to my protestations. PISH-TUSH It is true that Ko-Ko was condemned to death for flirting, but he was reprieved at the last moment, and raised to the exalted rank of Lord High Executioner under the following remarkable circumstances Song Pish-Tush and Chorus PISH-TUSH Our great Mikado, virtuous man, When he to rule our land began, Resolved to try A plan whereby Young men might best be steadied. So he decreed, in words succinct, That all who flirted, leered or winked (Unless connubially linked), Should forthwith be beheaded. And I expect you’ll all agree That he was right to so decree. And I am right, And you are right, And all is right as right can be! CHORUS And you are right, And we are right, etc. PISH-TUSH This stern decree, you’ll understand, Caused great dismay throughout the land! For young and old And shy and bold Were equally affected. The youth who winked a roving eye, Or breathed a non-connubial sigh, Was thereupon condemned to die He usually objected. And you’ll allow, as I expect, That he was right to so object. And I am right, And you are right, And everything is quite correct! CHORUS And you are right, And we are right, etc. PISH-TUSH And so we straight let out on bail A convict from the county jail, Whose head was next On some pretext Condemnëd to be mown off, And made him Headsman, for we said, ‘Who’s next to be decapited Cannot cut off another’s head Until he’s cut his own off.’ And we are right, I think you’ll say, To argue in this kind of way; And I am right, And you are right, And all is right, too-looral-lay! CHORUS And you are. right, And we are right, etc. (Exeunt Chorus) (Enter Pooh-Bah) NANKI-POO Ko-Ko, the cheap tailor, Lord High Executioner of Titipu! Why, that’s the highest rank a citizen can attain! POOH-BAH It is. Our logical Mikado, seeing no moral difference between the dignified judge who condemns a criminal to die, and the industrious mechanic who carries out the sentence, has rolled the two offices into one, and every judge is now his own executioner. NANKI-POO But how good of you, for I see that you are a nobleman of the highest rank, to condescend to tell all this to me, a mere strolling minstrel! POOH-BAH Don’t mention it. I am, in point of fact, a particularly haughty and exclusive person, of pre-Adamite ancestral descent. You will understand this when I tell you that I can trace my ancestry back to a protoplasmal primordial atomic globule. Consequently, my family pride is something inconceivable. I can’t help it. I was born sneering. But I struggle hard to overcome this defect. I mortify my pride continually. When all the great officers of State resigned in a body, because they were too proud to serve under an ex-tailor, did I not unhesitatingly accept all their posts at once? PISH-TUSH And the salaries attached to them? You did. POOH-BAH It is consequently my degrading duty to serve this upstart as First Lord of the Treasury, Lord Chief justice, Commander-in-Chief, Lord High Admiral, Master of the Buckhounds, Groom of the Back Stairs, Archbishop of Titipu, and Lord Mayor, both acting and elect, all rolled into one. And at a salary! A Pooh-Bah paid for his services! I a salaried minion! But I do it! It revolts me, but I do it! NANKI-POO And it does you credit. POOH-BAH But I don’t stop at that. I go and dine with middle-class people on reasonable terms. I dance at cheap suburban parties for a moderate fee. I accept refreshment at any hands, however lowly. I also retail State secrets at a very low figure. For instance, any further information about Yum-Yum would come under the head of a State secret, (Nanki-Poo takes the hint, and gives him money.) (Aside.) Another insult, and, I think, a light one! Song Poo-Bah, Nanki-Poo, Pish-Tush. POOH-BAH Young man, despair, Likewise go to, Yum-Yum the fair You must not woo. It will not do I’m sorry for you, You very imperfect ablutioner! This very day From school Yum-Yum Will wend her way, And homeward come, With beat of drum And a rum-tum-tum, To wed the Lord High Executioner! And the brass will crash, And the trumpets bray, And they’ll cut a dash On their wedding day. She’ll toddle away, as all aver, With the Lord High Executioner! NANKI-POO, PISH TUSH And the brass will crash, etc. ALL She’ll toddle away, etc. POOH-BAH It’s a hopeless case, As you may see, And in your place Away I’d flee; But don’t blame me. I’m sorry to be Of your pleasure a diminutioner. They’ll vow their pact Extremely soon, In point of fact This afternoon. Her honeymoon With that buffoon At seven commences, so you shun her! NANKI-POO, PISH-TUSH And the brass will crash, etc. ALL She’ll toddle away, etc. (Exit Pish-Tush) Recitative Nanki-Poo, Pooh-Bah NANKI-POO And I have journeyed for a month, or nearly, To learn that Yum-Yum, whom I love so dearly, This day to Ko-Ko is to be united! POOH-BAH The fact appears to be as you’ve recited But here he comes, equipped as suits his station; He’ll give you any further information. (Exeunt Nanki-Poo and Pooh-Bah) (EnterChorus of Nobles.) NOBLES Behold the Lord High Executioner! A personage of noble rank and title, A dignified and potent officer, Whose functions are particularly vital! Defer, defer, To the Lord High Executioner! (Enter Ko-Ko attended.) KO-KO Taken from the county jail By a set of curious chances; Liberated then on bail, On my own recognizances; Wafted by a favouring gale As one sometimes is in trances, To a height that few can scale, Save by long and weary dances; Surely, never had a male Under such-like circumstances So adventurous a tale, Which may rank with most romances. CHORUS Taken from the county jail, etc. Defer, defer, To the Lord High Executioner, etc. KO-KO Gentlemen, I’m much touched by this reception. I can only trust that by strict attention to duty I shall ensure a continuance of those favours which it will ever be my study to deserve. If I should ever be called upon to act professionally, I am happy to think that there will be no difficulty in finding plenty of people whose loss will be a distinct gain to society at large. Song Ko-Ko with Chorus KO-KO As some day it may happen that a victim must be found, I’ve got a little list. I’ve got a little list Of society offenders who might well be underground, And who never would be missed who never would be missed! There’s the pestilential nuisances who write for autographs All people who have flabby hands and irritating laughs All children who are up in dates, and floor you with ’em flat All persons who in shaking hands, shake hands with you like that And all third persons who on spoiling tête-à-têtes insist They’d none of ’em be missed! They’d none of ’em be missed! CHORUS He’s got ’em on the list! He’s got ’em on the list; And they’ll none of ’em be missed! They’ll none of ’em be missed. KO-KO There’s the banjo serenader, and the others of his race, And the piano-organist I’ve got him on the list! And the people who eat peppermint and puff it in your face, They never would be missed! They never would be missed! Then the idiot who praises, with enthusiastic tone, All centuries but this, and every country but his own; And the lady from the provinces, who dresses like a guy, And who ‘doesn’t think she dances, but would rather like to try’; And that singular anomaly, the lady novelist I don’t think she’d be missed I’m sure she’d not be missed! CHORUS He’s got her on they list! He’s got her on the list! And I don’t think she’ll be missed I’m sure she’ll not be missed! KO-KO And that "Nisi Prius" nuisance, who just now is rather rife, The judicial humorist. I’ve got him on the list! All funny fellows, comic men, and clowns of private life. They’d none of ’em be missed! They’d none of ’em be missed! And apologetic statesmen of a compromising kind, Such as, What d’ye call him, Thing’em-bob, and likewise Never-mind, And ’St, ’st, ’st and What’s-his-name, and also You-know-who. The task of filling up the blanks I’d rather leave to you. But it really doesn’t matter whom you put upon the list, For they’d none of ’em be missed! They’d none of ’em be missed! CHORUS You may put ’em on the list! you may put ’em on the list! And they’ll none of ’em be missed! They’ll none of ’em be missed! (Exeunt Chorus) (Enter Pooh-Bah) KO-KO Pooh-Bah, it seems that the festivities in connection with my approaching marriage must last a week. I should like to do it handsomely, and I want to consult you as to the amount I ought to spend upon them. POOH-BAH Certainly. In which of my capacities? As First Lord of the Treasury, Lord Chamberlain, Attorney-General, Chancellor of the Exchequer, Privy Purse, or Private Secretary? KO-KO Suppose we say as Private Secretary. POOH-BAH Speaking as your Private Secretary, I should say that, as the city will have to pay for it, don’t stint yourself, do it well. KO-KO Exactly, as the city will have to pay for it. That is your advice. POOH-BAH As Private Secretary. Of course you will understand that, as Chancellor of the Exchequer, I am bound to see that due economy is, observed. KO-KO Oh! But you said just now ‘Don’t stint yourself, do it well’. POOH-BAH As Private Secretary. KO-KO And now you say that due economy must be observed. POOH-BAH As Chancellor of the Exchequer. KO-KO Come over here, where the Chancellor can’t hear us. (They cross the stage.) Now, as my Solicitor, how do you advise me to deal with this difficulty? POOH-BAH Oh, as your Solicitor, I should have no hesitation in saying ‘Chance it’ KO-KO Thank you. (Shaking his hand) I will. POOH-BAH If it were not that, as Lord Chief Justice, I am bound to see that the law isn’t violated. KO-KO I see. Come over here where the Chief Justice can’t hear us. (They cross the stage.) Now, then, as First Lord of the Treasury? POOH-BAH Of course, as First Lord of the Treasury, I could propose a special vote that would cover all expenses, if it were not that, as Leader of the Opposition, it would be my duty to resist it, tooth and nail. Or, as Paymaster-General, I could so cook the accounts that, as Lord High Auditor, I should never discover the fraud. But then, as Archbishop of Titipu, it would be my duty to denounce my dishonesty and give myself into my own custody as First Commissioner of Police. KO-KO That’s extremely awkward. POOH-BAH I don’t say that all these distinguished people couldn’t be squared; but it is right to tell that they wouldn’t be sufficiently degraded in their own estimation unless they were insulted with a very considerable bribe. KO-KO The matter shall have my careful consideration. But my bride and her sisters approach, and any little compliment on your part, such as an abject grovel in a characteristic Japanese attitude, would be esteemed a favour. POOH-BAH No money – no grovel! (Exeunt together) (Enter procession of Yum-Yum’s school fellows, heralding Yum-Yum, Peep-Bo and Pitti-Sing) GIRLS Comes a train of little ladies From scholastic trammels free, Each a little bit afraid is, Wondering what the world can be! Is it but a world of trouble Sadness set to song? Is its beauty but a bubble Bound to break ere long? Are its palaces and pleasures Fantasies that fade? And the glory of its treasures Shadow of a shade? Schoolgirls we, eighteen and under, From scholastic trammels free, And we wonder, how we wonder! What on earth the world can be! Trio with chorus Yum-Yum, Peep-Bo, Pitti-Sing THE THREE Three little maids from school are we, Pert as a school-girl well can be Filled to the brim with girlish glee, Three little maids from school! YUM-YUM Everything is a source of fun. (Chuckle.) PEEP-BO Nobody’s safe, for we care for none! (Chuckle.) PITTI-SING Life is a joke that’s just begun! (Chuckle.) THE THREE Three little maids from school! ALL (dancing) Three, little maids who, all unwary, Come from a ladies’ seminary, Freed from its genius tutelary. THE THREE (suddenly demure) Three little maids from school! YUM-YUM One little maid is a bride, Yum-Yum. PEEP-BO Two little maids in attendance come. PITTI-SING Three little maids is the total sum. THE THREE Three little maids from school! YUM-YUM From three little maids take one away. PEEP-BO Two little maids remain, and they PITTI-SING Won’t have to wait very long, they say THE THREE Three little maids from school! ALL (dancing) Three little maids who, all unwary, Come from a ladies’ seminary, Freed from its genius tutelary. THE THREE (suddenly demure) Three little maids from school! Sullivan,Arthur/The Mikado/I-2
https://w.atwiki.jp/1jadviser/pages/15.html
栄作問題 1. I left my glasses in my office because I was in a hurry. * glasses(メガネ)のように常に複数形で使われるものに注意。 2. Cherry blossoms started to come out in the middle of March because it has been warm since the beginning of this year. * cherryだけだと「さくらんぼ」を意味するだけ。 3. He is poor at math though he majors in physics. * 「~が苦手です」はbe poor at~。majorは、動詞だと「専攻する」。 4. Please send me an E-mail if you have some good news. * 「知らせ」はnewsとして処理。これも1.のglassesと同じく常に複数形で使われる。 5. The country paid a high price for independece. * price「商品の値段、客が支払う金額」cost「物を作るときにかかる費用、店主が支払う費用」違いに注意。 6. Recently, I got into a habit of having a cup of coffee as soon as I get up. * 個人の習慣はhabit、社会的な慣習はcustom 7. Yesterday, I covered my ears with hands instinctively on my way from the school because I was surprised to hear the thunder suddenly 8. We can t afford to buy a lot of electrical appliances because we lack fund. * 「資金不足で」はdue to lack of fundでも可。 9. The baggage of passengers is checked strictly before they get on their airplane. 10. The President criticized the policy of his opponent sharply on TV.
https://w.atwiki.jp/legendofnorrath/pages/352.html
Promo Cardとは? 「Promotional」、つまり販売促進用に用意されたカード。 通常のブースター等には含まれておらず、期間限定のイベント等で入手する。 公開済みPromo Cardリスト Set1 Oathbound1P1 Hatred1P2 Switch→2007/09/29 6 00~2007/10/01 15 59の期間中のみDrop。1P3 Lucan D Lere→2007/10/28~29のトーナメント配布(米国在住者のみ)および、2007/11/05~11/12の間のみ販売されたLucan Promo Packに封入。1P4 Fishing Lure Earring1P5 Snow Bunny Hat →2007/11/03 6 00~11/05 15 59の期間中のみDrop。 1P6 Laricel the Gatekeeper1P7 Skyshield Maiden→2007/12/01 7 00~12/03 16 59の期間中のみDrop。 その後、Drop率の不具合+EQ1サーバの不調などの補填で各1枚が配布に。 (ただし、期間中ログインしていたプレイヤーのみ)1P8 Firiona Vie→2007/12/09~12/10のトーナメント配布(米国在住者のみ)および、2007/12/18~12/25の間のみ販売されたPromo Packに封入。Set2 Forsworn2P1 Froglok Herbalist→2007/12/04 8 00~12/18 8 00の間、Oathboundのブースター3つごとに1枚付いてくるキャンペーンによる配布。 2P2 Runnyeye Warmonger →Forswornリリース記念のトーナメント(米国在住者のみ)にて配布。 ※事後のPack販売等は無いので、Trade等で手に入れるしかありません。 2P3 Chocolate Goblin 2P4 Protection of the Dain→2008/01/05 7 00~01/07 16 59の期間中Drop。 2P5 Mayong Mistmoore→2008/01/19~01/20のトーナメント(米国在住者のみ)で配布。および、2008/01/25~02/01の間のみ販売されたTournament Packに封入。2P6 Fetid Goo2P7 Runnyeye Cook→2008/02/02 7 00~02/04 16 59の期間中Drop。2P8 Antonia Bayle →2008/02/16~02/18のトーナメント(米国在住者のみ)で配布。および、2008/02/26~03/04の間のみ販売されたTournament Packに封入。 2P9 Thulian Dreadknight 2P10 Wood Elf Shaman →2008/03/01 7 00~03/03 11 00の期間中Drop。Set3 Inquisitor 3P1 Iksar Abductor →2008/02/29 17 00~2008/03/07 16 59の間、OathboundもしくはForswornのブースター3つごとに1枚付いてくるキャンペーンによる配布。 3P2 Burynai Rockshaper →Inquisitorリリース記念のトーナメント(米国在住者のみ)にて配布。 ※事後のPack販売等は無いので、Trade等で手に入れるしかありません。 3P3 King Tormax →2008/03/22~03/23のトーナメント(米国在住者のみ)で配布。および、2008/03/29~04/05の間のみ販売されたTournament Packに封入。 3P4 Blackburrow Troublemaker 3P5 Icewell Commander →2008/04/05 7 00~04/08 3 00の期間中Drop。 3P6 Dagda Icefury →2008/04/19~04/20のトーナメント(米国在住者のみ)で配布。および、2008/04/25~05/03の間のみ販売されたTournament Packに封入。 3P7 Adventurer s Stone 3P8 Cloak of Storms →2008/05/03 6 00~2008/05/06 2 00の期間中Drop。 3P9 Dreezil Stickens →2008/05/24~05/26のトーナメント(米国在住者のみ)で配布。および、2008/05/30~06/06の間のみ販売されたTournament Packに封入。 3P10 Knight of E ci 3P11 Crushbone Officer →2008/05/31 6 00~2008/06/03 2 00の期間中Drop。 3P12 Vahlai Ka Izal →2008/06/07~06/08のトーナメント(米国在住者のみ)で配布。および、2008/06/13~06/20の間のみ販売されたTournament Packに封入。Set4 Oathbreaker 4P1 Fae Trickster →2008/06/12 16 00~2008/06/19 15 59の間、Oathbound/Forsworn/Inquisitorのブースター3つごとに1枚付いてくるキャンペーンによる配布。 4P2 Phoenix Firesurger →Oathbreakerリリース記念のトーナメント(米国在住者のみ)にて配布。 ※おそらく事後のPack販売等は無いので、Trade等で手に入れるしかありません。 4P3 Guardian of the Oathbreaker →June Sprints の景品(米国在住者のみ)4P4 Meatbeast 4P5 Terrorantula →2008/07/04 6 00~2008/07/07 10 00の期間中Drop。 4P6 Talisman of Pure Chaos →2008/07/19~07/20のトーナメント(米国在住者のみ)で配布。および、2008/07/26~08/02の間のみ販売されたTournament Packに封入。 4P7 Ally of the Oathbreaker →July Sprints の景品(米国在住者のみ) 4P8 Holly Windstalker 4P9 Hoop of Fighting Focus →2008/08/02 6 00~2008/08/04 10 00の期間中Drop。 4P10 Trial of Justice →2008/08/23~08/24のトーナメント(米国在住者のみ)で配布。および、2008/08/30~09/06の間のみ販売されたTournament Packに封入。 4P11 Galeth Veredeth4P12 Signus Boran →2008/08/30 6 00~2008/09/02 10 00の期間中Drop。 4P13 Follower of the Oathbreaker →August Sprints の景品(米国在住者のみ) 4P14 Golden Idol of the Tribunal →2008/09/13~09/14のトーナメント(米国在住者のみ)で配布。および、2008/09/20~09/27の間のみ販売されたTournament Packに封入。 4P15 Disciple of the Oathbreaker →September Sprints の景品(米国在住者のみ)Set5 Ethernauts 5P1 Ayr Dal Exile →2008/9/30~2008/10/7の間、Oathbound/Forsworn/Inquisitor/Oathbreakerのブースター3つごとに1枚付いてくるキャンペーン配布。 5P2 Trakaraptor →2008/10/10 (5 00 PM PDT) 2008/10/11 (10 00 AM PDT) (5 00 PM PDT) 2008/10/12 (10 00 AM PDT) (5 00 PM PDT) 計5回のEthernauts リリース記念のトーナメント(米国在住者のみ)でプレゼンツ 5P3 Bayle5P4 Asharae5P5 Kaltuk5P6 Illisia→Ethernauts リリース記念のトーナメント(米国在住者のみ)でこっそり配布 5P7 Oceangreen Militiaman 5P8 Storm Guard Magistrate →2008/10/10~2008/10/13までドロップ(EverQuest)EverQuest2全サーバは、ドロップが行われなかったので 2008/10/17~2008/10/19までドロップに変更 5P9 Cinder Hornet →2008/10/xx~10/xxのトーナメント(米国在住者のみ)で配布。および、2008/10/31~11/6の間のみ販売されたTournament Packに封入。 5P10 Scary Scarecrow→2008/10/22~2008/11/4まで Nights of the Dead プレゼント。 5P11 Rivervale Official5P12 Neriak Marshal →2008/10/31~2008/11/2までドロップ 5P13 Guardian Wyrm →October Sprints の景品(米国在住者のみ) 5P14 Petrifier Cockatrice→2008/11/26~11/30のトーナメント(米国在住者のみ)で配布。および、2008/12/05~12/12の間のみ販売されたTournament Packに封入。 5P15 Skyfire Drake →November Sprints の景品(米国在住者のみ) 5P16 Graycat5P17 Kunzar Savage→2008/12/5~2008/12/8までドロップ 5P18 King Naythox Thex →2008/12/20~12/21のトーナメント(米国在住者のみ)で配布予定。および、2009/01/09~01/16の間のみ販売されるTournament Packに封入。 5P19 Frostfell Snowglobe→2008/12/15~2009/01/09まで Saving Frostfell プレゼント。(Foil 版は、2008/12/24~2009/01/04のトーナメンツの景品) 5P20 Cap of Frostfell Cheer 5P21 Queen Bunny 5P22 Security Bot 5P23 Mr Mcscroogle …ロックがコッソリ外されたようです。トレード入手可。→2008/12/24~2009/01/04のトーナメンツ配布、Legends of Norrath 2008 Frostfell Gift Boxの中身(米国在住者のみ)米国アカウント以外は、2008/12/25~27までログインするとランダムで配布。 5P24 Lava Walker →December Sprints の景品(米国在住者のみ) 5P25 Elven Migrant 5P26 Lady Zavoza→2009/01/09~2009/01/12の期間中Drop。 5P27 Sionachie Heartsinger →2009/01/24~25のトーナメント(米国在住者のみ)で配布予定。および、2009/01/30~02/06の間のみ販売されたTournament Packに封入。 5P28 Insatiable Devourer→January Sprints の景品(米国在住者のみ)Set6 Against the Void 6P1 Trailblazer →2009/02/03~2009/02/11の間、ブースター3つごとに1枚付いてくるキャンペーン配布。6P2 Erollisi s Charm →期間限定シナリオ Erollisi Day にて配布 6P3 Traveler s Great Staff→Against the Voidリリース記念のトーナメント(米国在住者のみ)でプレゼンツ (2009/02/24~25)6P4 Shu Fang Qi6P5 Shing Ho →2009/02/13~2009/02/17 EverQuest/EverQuestII ゲーム内の期間中Drop。 6P6 Steamwork Reaver→2009/02/21~22のトーナメント(米国在住者のみ)で配布予定。および、2009/03/06~03/13の間のみ販売されたTournament Packに封入。6P7 Lorisyn Oakwynd6P8 Lyrirae Oakwynd→2009/02/27~2009/03/02 EverQuest/EverQuestII ゲーム内の期間中Drop。 6P9 Cranberry Fizzlepop →February Sprints の景品(米国在住者のみ)6P10 Gussie`s Tankard →期間限定シナリオ Brewday Festival にて配布 6P11 Exterminator Mark V →2009/03/21~22のトーナメント(米国在住者のみ)で配布予定。および、2009/03/27~04/03の間のみ販売されたTournament Packに封入。 6P12 Dwarven Stout →March Sprints の景品(米国在住者のみ) 6P13 Bristlebane s Bewildering Bangle →期間限定シナリオ Bristlebane s Day にて配布 6P14 Pearl Destroyer 6P15 Crimson Destroyer →2009/04/03~2009/04/06 EverQuest/EverQuestII ゲーム内の期間中Drop。 6P16 Steamwork Mender →2009/04/18~19のトーナメント(米国在住者のみ)で配布予定。および、2009/04/24~05/01の間のみ販売されたTournament Packに封入。 6P17 Cabilis Cocoa Mocha →April Sprints の景品(米国在住者のみ)6P18 Dorvias6P19 Ashteth →2009/05/01~2009/05/04 EverQuest/EverQuestII ゲーム内の期間中Drop。6P20 Ogre Zealot →期間限定シナリオ Beware of Ogres にて配布 6P21 Enhanced Steamsuit →2009/05/23~25のトーナメント(米国在住者のみ)で配布予定。および、2009/06/06~06/13の間のみ販売されたTournament Packに封入。 6P22 Halasian Icebrew →May Sprints の景品(米国在住者のみ)6P23 ??? →ナニ?コレ?? 6P24 Plainsman Healer6P25 Plainsman Supporter →2009/06/12~2009/06/15 EverQuest/EverQuestII ゲーム内の期間中Drop。6P26 Coilwork Spitter →期間限定シナリオ Mechamatic Guardian 6P27 Forest Giant Ancient→2009/06/27~28のトーナメント(米国在住者のみ)で配布予定。および、2009/07/02~07/10の間のみ販売されたTournament Packに封入。 6P28 Wand of the War Wizard →June Sprints の景品(米国在住者のみ) 6P29 Elddar Warden6P30 Elddar Fury →2009/07/02~2009/07/06 EverQuest/EverQuestII ゲーム内の期間中Drop。Set7 Storm Break7P1 Owlbear Bloodspiller →2009/07/02~2009/07/10の間、ブースター3つごとに1枚付いてくるキャンペーン配布。 7P2 City of Exiles →Storm Breakリリース記念のトーナメント(米国在住者のみ)でプレゼンツ (2009/07/10~12) 7P3 Nathsarian Ring of the Mighty →期間限定シナリオ Big Game Hunt 7P4 Forest Giant Verdant →2009/07/18~19のトーナメント(米国在住者のみ)で配布予定。および、2009/07/25~08/02の間のみ販売されたTournament Packに封入。 7P5 Bloodmarked Buckler →July Sprints の景品(米国在住者のみ)7P6 Raking Strike7P7 Wall of Feathers →2009/08/07~2009/08/10 EverQuest/EverQuestII ゲーム内の期間中Drop。7P8 Eye of Chalandria →期間限定シナリオ Spider Queen 7P9 Mountain Giant Patriarch →2009/08/22~23のトーナメント(米国在住者のみ)で配布。および、2009/08/28~09/04の間のみ販売されたTournament Packに封入。 7P10 Blade of Tactics →AugustSprints の景品(米国在住者のみ)7P11 Cauldron of Endless Gods→とあるトーナメントにて32名にのみ配布された模様。Foil じゃないバージョンは2010/01/10-11にて配布(ロック済) 7P12 Qeynos Captain 7P13 Freeport Captain →2009/09/04~2009/09/08 EverQuest/EverQuestII ゲーム内の期間中Drop。 7P14 Mindspore Thrall →期間限定シナリオ Sporali Mind Meld 7P15 Mountain Giant Prospector →2009/09/19~20のトーナメント(米国在住者のみ)で配布予定。および、2009/09/25~10/02の間のみ販売されたTournament Packに封入。 7P16 Gauntlets of the Eternal Guard →September Sprints の景品(米国在住者のみ) 7P17 Blabbering Zombie 7P18 Wandering Zombie →2009/10/02~2009/10/05 EverQuest/EverQuestII ゲーム内の期間中Drop。Set8 Travelers 8P1 Kerran Warden →2009/10/05~2009/10/12の間、ブースター3つごとに1枚付いてくるキャンペーン配布。 8P2 Zombie s Guide to Procreation →期間限定シナリオBrraaaaainss! 8P3 Trainees Bokken →Travelersリリース記念のトーナメント(米国在住者のみ)でプレゼンツ (2009/10/16~18)8P4 Arith Theana 8P5 Gaxan Bakar8P6 Kenoch Macdunham8P7 Rinaya Zishlin→Travelersリリース記念のトーナメント(米国在住者のみ)でプレゼンツ (2009/10/16~18) 8P8 Innoruuk 8P9 Karana 8P10 Solusek Ro 8P11 Tunare →Tournament of the Gods でプレゼンツ。全カードロック済み。 8P12 Hill Giant →2009/10/24~25のトーナメント(米国在住者のみ)で配布予定。および、2009/11/06~11/13の間のみ販売されたTournament Packに封入。 8P13 Black Coffee →OctoberSprints の景品 8P14 Glowing Kunzar Amulet →期間限定シナリオKaggy Krup 8P15 Majestic Griffon →2009/11/25~29のトーナメント(米国在住者のみ)で配布予定。および、2009/12/04~12/11の間のみ販売されたTournament Packに封入。 8P16 Dwarven Ale →NovemberSprints の景品 8P17 Ice Dragon →期間限定シナリオThe Time to Sleigh….the Dragon 8P18 Crusty Rustbeast →2009/12/25~29のトーナメント(米国在住者のみ)で配布予定。および、2009/12/24~2010/01/04の間のみ販売されたTournament Packに封入。 8P19 Fruitcake 8P20 Freezing Goblin 8P21 Ice Maiden →2009 Holiday Tournaments(米国在住者のみ)で配布(2009/12/24~01/04) 2009/12/24~27 までにログインするともらえるパックにも混入 8P22 Bat Jerky →DecemberSprints の景品 8P23 Giant Helmet →期間限定シナリオ 8P24 Farstride Unicorn →2010/01/xx~xxのトーナメント(米国在住者のみ)で配布予定。および、2010/01/29~2010/02/06の間のみ販売されたTournament Packに封入。 8P25 Ogre Swill →JanuarySprints の景品 8P26 Book of Love →2010/2/12~3/10期間限定シナリオ 8P27 Terrok Battlelord →2010/02/13~15のトーナメント(米国在住者のみ)で配布。および、2010/02/xx~2010/03/xxの間のみ販売されたTournament Packに封入。Set9 Vengeful Gods 9P1 ShieldThane (9P1 SwordThane) →2010/02/16~2010/02/23の間、ブースター3つごとに1枚付いてくるキャンペーン配布。9P2 Ratonga Berserker →Vengeful Godsリリース記念のトーナメント(米国在住者のみ)でプレゼンツ (2010/02/26~28) 9P3 Bertoxxulous9P4 Bristlebane9P5 Quellious9P6 Rallous Zek →Tournament of the Gods でプレゼンツ。全カードロック済み。 9P7 BlackShield Brute→February Sprints の景品 9P8 Stein of Brell→期間限定シナリオ 9P9 Krulkiel Tracker→トーナメント(米国在住者のみ)で配布。および、2010/03/xx~2010/03/xxの間のみ販売されたTournament Packに封入。 9P10 Bristlebane Throwing Stick→期間限定シナリオ 9P11 BlackShield Cleric→Sprints の景品 9P12 Krulkiel Scout→トーナメント(米国在住者のみ)で配布。および、2010/04/xx~2010/04/xxの間のみ販売されたTournament Packに封入。 9P13 Cap of The Shape Shifter→期間限定シナリオ 9P14 Dervish Thaumaturge→Sprints の景品 9P15 Terrok Enforcer→トーナメント(米国在住者のみ)で配布。および、2010/05/14~2010/05/21の間のみ販売されたTournament Packに封入。 9P16 Dervish Ruffian→Sprints の景品 9P17 The Magolemus →The Magolemus Tournament 上位者のみの景品(2010/05/29~31) 10P1 Clockwork Thigamajig http //legendsofnorrath.station.sony.com/images/spoilers/ClockworkThingamajig.jpg http //legendsofnorrath.station.sony.com/images/spoilers/ClockworkDefender.jpg 10P2 Ash Owlbearhttp //legendsofnorrath.station.sony.com/images/spoilers/AshOwlbear.jpg 10P3 Furywing Drakotahttp //legendsofnorrath.station.sony.com/images/spoilers/FurywingDrakota.jpg 10P4 Mithaniel Marr 10P5 Brell Serilis 10P6 The Tribunal 10P7 Cazic Thule 10P8 Strifwing Prowler 10P9 Warrior`s Foritude http //legendsofnorrath.station.sony.com/images/spoilers/WarriorsFortitude.jpg 10P10 Growzzat Drone 10P11 Strifewing Stalker 10P12 Sorcerer`s Resourcefulness 10P13 Blacktaron Partisan 10P14 Sarnak Armorer 10P15 Cleric`s Benefaction 10P16 Troll Tunneler 10P17 Blacktalon Flanker 10P18 Rogue`s Malice
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ELL ... Elliot, Nancy E. 2000. “Peer-Reviewed Article Rhoticity in the Accents of American Film Actors A Sociolinguistic Study”. Voice and Speech Review 1 103-130. Elliott, R. W. V. 1953. "Cynewulf s Runes in Juliana and Fates of the Apostles". English Studies 34 193-204. Elliot, Ralph W. V. 2007. "Medieval Gardens." A. Tara, Shizuya, Mayumi Sawada and Larry Walker, eds. Language and Beyond A Festschrift for Hiroshi Yonekura on the Occasion of his 65th Birthday. Tokyo Eichosha. Elliot, Warren Richard. 1999. "Teaching Vocabulary to Adult ESL Learners". 『千葉商大紀要』37(2) 35-49. Elliot, Warren Richard. 2001. "Synonymous Verbs--Errors and Problems". 『千葉商大紀要』 39(1・2) 55-70. Elliot, Warren Richard. 2002. "Disagreement by Native Speakers on Word Usage with Special Reference to the Verb Change and its Synonyms". 『千葉商大紀要』 39(4) 49-68. Elliot, Warren Richard. 2004. "Collocations with the Synonymous Verbs Remember, Recollect and Recall". 『千葉商大紀要』41(4) 49-68. Elliot, Warren Richard. 2005. "Phrasal Verbs with Special Reference to the Verbs break and fall". 『千葉商大紀要』43(3) 65-82. Elliot, Warren Richard. 2007. "Speech Acts Japanese English Teachers Responses to Compliments". 『千葉商大紀要』45(3) 33-49. Elliot, Warren Richard. 2011. "Speech acts -how non-native English speakers responses to compliments compare to native speakers responses". 『千葉商大紀要』48(2) 65-83. Ellis, A. J. 1890. English Dialects - Their Sounds and Homes. London Trubner Co. Ellis, Michael. 1994. “Literary Dialect as Linguistic Evidence Subject-Verb Concord in Nineteenth-Century Southern Literature”. American Speech 69 128-144.
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《Cruella De Vil - Miserable As Usual》 キャラクター インク エメラルド(緑) コスト 2 ストレングス 1 ウィルパワー 3 分類:Storyborn、Villain ロアバリュー ◇ YOU'LL BE SORRY! When this character is challenged and banished, you may return chosen character to their player's hand. 効果の日本語訳 YOU'LL BE SORRY! このキャラクターがチャレンジされてバニッシュされた時、あなたはキャラクター1体を選んでそのプレイヤーの手札に戻してもよい。 フレーバー When she stops by, misery is company. イラストレーター Nicholas Kole レアリティ レア カードNo 1TFC·EN·4/P1D23 Expo 2022 Collector's Set 72/204·EN·1The First Chapter
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Gmelin Handbook of Inorganic and Organometallic Chemistry Springer-Verlag Berlin and Heidelberg GmbH & Co. K? Springer-VerlagBerlinandHeidelbergGmbH&Co.K? Substores-UnknownASINs-47? Subjects-Science-Chemistry-Crystallography? Subjects-Science-Chemistry-Organic-OrganometallicCompounds Selective Hydrocarbon Activation Wiley-VCH? J.A. Davies? Wiley-VCH? J.A.Davies? Substores-UnknownASINs-47? Subjects-Nonfiction-ForeignLanguageNonfiction-French? Subjects-Science-Chemistry-Organic-OrganometallicCompounds Gmelin Handbook of Inorganic and Organometallic Chemistry Springer-Verlag Berlin and Heidelberg GmbH & Co. K? Hans Schumann? Adolf Slawisch? Manfred Winter? Springer-VerlagBerlinandHeidelbergGmbH&Co.K? HansSchumann? AdolfSlawisch? ManfredWinter? Substores-UnknownASINs-47? Subjects-Science-Chemistry-Organic-OrganometallicCompounds Gmelin Handbook of Inorganic and Organometallic Chemistry Springer-Verlag Berlin and Heidelberg GmbH & Co. K? Heiko Kleykamp? 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The Mechanism of Reactions at Transition Metal Sites (Oxford Chemistry Primers, No 10) Oxford Univ Pr (Sd)? Richard A. Henderson? OxfordUnivPr(Sd)? RichardA.Henderson? Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Inorganic? Subjects-Science-Chemistry-Inorganic? Subjects-Science-Chemistry-Organic-OrganometallicCompounds Subjects-Science-Chemistry-Physical&Theoretical-PhysicalChemistry? Subjects-Science-Chemistry-Metals? Subjects-Science-General Iron Porphyrins Wiley-VCH? A.B.P. Lever? H.B. Gray? Wiley-VCH? A.B.P.Lever? H.B.Gray? Subjects-Medicine-Pharmacology-General? Subjects-Nonfiction-ForeignLanguageNonfiction-French? Subjects-Science-Chemistry-Organic-OrganometallicCompounds Subjects-Science-Medicine-Pharmacology-General? Organometallics 1 Complexes With Transition Metal-Carbon Sigma-Bonds (Oxford Chemistry Primers) Oxford Univ Pr (Sd)? Manfred Bochmann? OxfordUnivPr(Sd)? ManfredBochmann? 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Chaptor 1 Penumbra I ve heard that if one stares long enough at a brick wall, one learns to decipher the infinitesimal patterns of cosmos. However... 相当根気よく煉瓦塀を見つめ続ければ、宇宙の極小パターンが読み解けるようになるって聞いたわ。でも…。 ...I don t think I have time for that today. …今日はそんな暇はなさそうね。 I had to borrow some posters from the cafe because I just can t afford to buy any of my own. 自分では何も買う余裕がなかったから、カフェからポスターを拝借しなきゃならなかったわ。 That s my work. It s supposed to be a portrait of my life study teacher, but I think he might disagree. これは私の仕事。肖像に描かれてるのは私の人生の師ってところだけど、彼の意見は違うかも。 Nice view. If you re into brickwork. いい眺め。煉瓦造りだったらね。 When I think about it, that s so depressing. 考えるとすごく憂鬱だわ。 I got those posters from the cafe. カフェから拝借してきたの。 That s my desk, so, theoretically, that s where I m supposed to do my work. I think my muse has departed me for greener pastures, though, because lately, inspiration has been fleeting at best. 私の机、そう、理論的には、私が作業をするはずの場所よ。でも私の才能はどこかに行っちゃったみたい、だって、最近インスピレーションが湧かないんだもの。 I m not good at taking care of living things, but this plant is doing just fine despite months of neglect. 生き物の世話は得意じゃないけど、この観葉植物は何ヶ月も放ってるわりに元気なの。 It s been too hot to sleep with a cover. So I don t. 上掛けは寝るには暑すぎたわ。だから掛けなかった。 I wonder why it s called a twin bed. There s no way it could possibly accommodate two people. Not that I ve had a chance to try... どうしてこれがツインベッドって呼ばれてるのかしら。どうがんばっても二人は寝れないのに。試してみたわけじゃないけど…。 The wardrobe is actually made of real wood and not that synthetic crap that makes me sneeze and itch all over. このワードローブはクシャミと痒みを催させる合板の代物と違って、本物の木材で出来てるのよ。 That fan is supposed to keep the room nice and cool in the summer. Sure, yeah, it s at least, oh, one quarter of a degree cooler in here when it s on? 夏はこのファンが部屋を涼しくしてくれることになってる。確かに、そうね、少なくとも、回しておけば四分の一度くらいは涼しくなるかしら? Shelves. 棚よ。 I m part of the "should be reading more but life s too short" generation. We embrace our illiteracy. 私は“人生はたくさん読むには短すぎる”世代の一人よ。無学なのは認めるわ。 It s just a chair. ただの椅子よ。 My on-again, off-again diary. We ve had a turbulent relationship, her and I. 私の書いたり、書かなかったりの日記。彼女と私は、気まぐれな関係なの。 It s a picture of me and my friends. 私と友人たちの写真。 The last book I read was "How to Seduce the Man of Your Dreams". Now, if I can just find a man to dream about, I ll be all set. 最後に読んだ本は『理想の男の誘惑法』。もし本当に理想の男性が見つかったら、全巻揃えちゃうのに。 For some reason, the fan keeps switching off and on all the time. The thermostat must be broken. Like everything else in this room. どういうわけか、ファンは回ったり止まったり不安定なの。サーモスタットが壊れてるんだわ。この部屋の他のものみたいに。 Still just shelves. 単なる棚よ。 It s my diary. 私の日記。 I worry about the exhibition coming up in two weeks. This is the net result of my work. A pile of nothing. And it s not even a big pile of nothing. 二週間後の展覧会が心配。私の仕事の成果がこれよ。虚無の山。大きな山ならまだマシなんだけど。 Books. I don t read much, but I believe it s important to maintain an intellectual facade. 本。あまり読まないけど、知的に装うには重宝ね。 What a nightmare... なんて夢…。 It s so hot in here too. No wonder I keep having these weird dreams. I ve basically been simmering in my own sweat every night this past week. それに暑すぎる。奇妙な夢ばっかり見るのも無理ないわ。先週だって毎晩自分の汗で沸騰してたもの。 I just got up. I m not going back to bed. 目が覚めたわ。ベッドに戻るつもりはない。 I don t need to make my bed. It s been too hot to sleep with a cover. ベッドメイキングの必要はない。上掛けは暑すぎて眠れないもの。 I d better head over to the studio to do some work. Only two weeks until the big show opens, and my contribution is in serious need of attention. スタジオに行って少しは作業した方が良さそうね。展覧会までたったの2週間だし、真剣に集中しなくちゃ。 Well, it s a good thing the studio s got proper air-conditioning. I promised myself I was gonna spend most of the day working, and I don t intend to break that promise...not this time. まあ、とにかくスタジオにエアコンが入って良かったわ。一日中仕事すると誓ったし、それを破りたくはない…今回以外。 Doesn t look like it s gonna cool down any time soon either. It s another sunny day in Newport. なかなか涼しくなりそうにないわね。ニューポートは今日も快晴か。 Nah, I m not sleepy. いえ、眠くないわ。 I m completely exhausted. I must ve been tossing and turning all night. まったく疲れちゃったわ。一晩中ごろごろ寝返りうってたのね。 Dear Diary... Note to self. Dreams of talking trees and dragons aside, it s still no excuse for talking to inanimate matter in the real world. So quit it. 親愛なる日記…。注意。竜の傍らで木と話す夢を見ても、現実世界で無生物に話しかけることへの言い訳にはならないわ。やめましょう。 No, that s just too weird. だめ、怪しすぎるわ。 I have got to find Cortez and get him to explain what the hell s going on. Insane or not, he s the only person I can talk to about this. コルテズを見つけないといけないわ。そして説明させるの。いったい何が起こっているのか。狂ってしまったのかそうでないのか。これについて話せるのは彼だけだわ。 Oh God... Headache... ああ…。頭が痛い…。 I didn t really have that much to drink...did I? No...but I did travel through a Shift into a parallel universe, which would explain this weird compulsion to curl up into a fetal position and go back to sleep. そんなにたくさんお酒飲まなかったわよね?そうよ・・・でもシフトを通ってパラレル宇宙に旅したわ。それがこの奇妙な、胎児のように丸まって眠りたい衝動の説明になるわ。 Not that I m particularly looking forward to it, but I guess I have to go find that Warren guy Cortez told me about, down on Hope Street. 特別楽しみにしてるわけじゃないけど、でもコルテズが言ってたWarren Guyを見つけ出さなきゃいけないと思うの。Hopeストリートにいる。 I m so tired... I think I m just gonna...lie down for a few minutes, rest my eyes... とても疲れたわ・・・しばらく横になって目を休めるの・・。 It might be a good idea to get dressed first, though. もっとも、まずは着替えるのが賢明ね。 What a grand way to start off the week...a field trip to the worst neighborhood in town. なんてスバラシイ週の始まりでしょう・・・この町で最悪の隣人に向かう遠足だわ。 Shit, they re gonna break through any minute! I have to get outta here! クソッ 彼らは今すぐにも現れそうだわ。ここから離れなきゃ! And get killed? I need to think of a better way outta here. 殺されるよ? ここから出る良い方法を考えなきゃ。 And, hey, like that s not enough, I have to avoid bumping into Zack today. ヘイ!いまいちよ!今日はZackと鉢合わせするのを避けるべきだわ。 Last night s, uh, date is not something any of us should be reminded of, and I m not just talking about the incident with the groping and me kicking him in the groin. Doesn t he get that no means no? No. He s probably royally pissed that I stood him up. And Zack s very good at being pissed. 私がすっぽかしたので彼はたぶん最高にムカついているわ。ムカつくのが特技よ。 I ve got to find Cortez and get him to explain what the hell is going on. Insane or not, he s the only person I can talk to about this. いったい何が起こっているのかコルテズを見つけて説明させなきゃ。気が変になったのかそうでないのか、彼にしかこんな事話せないわ。 Charlie? Emma? What are you guys doing here? チャーリー?エマ?ここでなにしてるの? We locked ourselves in to wait for you. I hope you don t mind. 私たちはあなたをずっと待ってたわ。気にしないで。 What do you mean? Nothing s going on. どういう意味?何も起こってないわ。 Don t lie to your best friends, that s way below you. We know something s going on, there s no point denying it. For three days straight, you ve been away all day, you ve been acting weird and hanging around Cortez, of all people. Then today we find out you ve been up to Metro Circle by yourself. I mean, April, for God s sake, what is going on? こういう意味よエイプリル。お願い。何が起こってるの? He s such a loser. And he seems to have a personal vendetta against you now, after what you did to him -- or what he claims you did -- last night. No. Of course not. By the way, I think Zack was spying on you guys. I caught him leaning up against the door, and he hurried back into his room the second I arrived. いいえ、もちろん違うわ。ザックはあなたたちをスパイしていたと思う。彼がドアに寄りかかっていたのを見つけたら彼はすぐに自分の部屋に入ったわ。 We wanna know what s going on with you, April. 私たちは知りたいの。あなたに何が起こってるのか。 Gotta love the guy. So what s up? What s the occasion? 愛すべきあなたたち。元気?どうしたの? I ve been doing some research for my painting. ずっと絵画の研究をしていたわ。 I m just exploring the city and meeting new people. 町を探索して見知らぬ人に会っている。 If I told you, you wouldn t believe me. あなた達に言ってもたぶん信じないわ。 Try us, girl. We re your friends. Whatever it is, I m sure we can help...somehow. 言ってみてよ。私達は友達よ。何があっても、協力できるわ・・何らかの形で。 That s all? Then why go to Metro Circle? I thought you were going for something a little more pastoral. Why? What s wrong with Venice and your friends here? なぜ?ベニスの何が悪いの?友達もここにいるわ。 It s...it s getting old. I m looking for new impulses, and...and inspiration. So I ve been around the past few days. Big deal! You guys aren t my parents, you know. We re just worried. But if you tell me that s all it is, that there s nothing else going on, I ll accept that. You ve never lied to me, April, and I trust you implicitly. I haven t made a lot of progress this far, so any inspiration is good inspiration. And whatever you think of Metro Circle, on some level at least, it s quite inspiring. If that s all it is, if that s all you say it is, then I believe you. You ve never lied to me, girl, and I don t think you ever would. I ve been, uh, chosen to save the world. I m sorry, but I really can t tell you guys anything. ごめんなさい、でも本当に何も言えないの。 Stop kidding around, April. We re serious. ちゃかすの止めて、真剣なのよ。 So am I. I told you you wouldn t believe me. You re actually telling us the truth? What do you mean, you ve been chosen to save the world? Okay. Fine. If you re not gonna open up to us, we re not gonna try forcing you to. And don t think we ll stop being your friends or something, just because of this. As in, there s something really bad going down, I can t say exactly what, but Cortez is with the good guys, and I ve been...drafted. Look, April...if you re having some kind of nervous breakdown, we ll do anything to-- God, I knew I should have kept my mouth shut. Forget it! I don t even believe it myself, so why should you? We d just like to see you open up, April. If you have a change of heart, tell us. You can knock on my door, or Charlie s, anytime you need to. Okay? I believe you, April. I ve seen things these past few days -- strange, inexplicable things -- and my Grandma taught me there s a lot more to this world than what meets the eye... And after all, it s you saying these things, my friend April. I ve never known you to lie, or even exaggerate the truth... If you believe it, I believe it. And I m sure the same goes for Emma. Thank you Charlie. It means a lot to me. I wish I could tell you everything, but I don t think I can. I understand. When you re ready? But if there s anything, anything at all we can do to help... Well, don t hesitate to ask. That s all it is, and nothing more. There s something else going on, but you wouldn t believe me if I told you. Try us, girl. We re your friends. We re here to help you. That s what friends are for, yeah? Okay. Then everything s okay, yeah? I hope you don t think we re meddling, but we just care so much about you that when something feels wrong, we do our best to help you. Thanks, Charlie. ありがとう。 There are a few things you could help me with. No, I don t need any help right now. いいえ、今は助けは必要ないわ。 Great. What? すごい。なに? Are you sure? Saving the world...whatever it is you re doing, April, I m sure you could do with a helping hand. When I do, I ll let you know. Right now things are just...vague. But tomorrow, after a good night s sleep, I should be able to sort out what s going on. I ll talk to you again then, and I ll try to tell you as much as I can about what s going on. Deal? Deal. I m glad we had this chat, April. I really am. Like I said, I can t really tell you very much about what s going on. Not yet, anyway. Tomorrow, after I ve had a good night s sleep, I ll try explaining as much as possible... But there s one thing you could do for me. I have reason to suspect that somebody s out to get me, or Cortez. Who? 誰? Long story. But I could need some backup. These goons, these agents, they could be closing in, and whatever advance warning you re able to give me... We ll do our best. What do they look like? I m not sure. But you ll know when you see them, I m sure. Anybody suspicious around, let me know. This is kinda exciting. But you gotta tell me, what are they after you for? Did you do something illegal? Not yet, not really. It s what I might do that they re worried about. But please, don t ask me any more questions today. Just keep your eyes and ears peeled for anything weird. I need a good night s sleep, and tomorrow I should be able to tell you more. But thanks for helping me out, guys. I really appreciate it. We re all hanging out at the caf・tomorrow night, April, so you re just gonna have to join us. I promise. Now -- get some sleep! Sorry to tell you this, but you look totally exhausted. I m glad we had this talk. Thanks for checking up on me, guys. Sure! Good night. Good night, girl. Sweet dreams. Good night, Charlie. [12_00を編集] It s real wood. 本物の木よ。 When I was a baby, I used to be so afraid of wardrobes. Sometimes, I thought they were doors into other worlds. My imagination was way too fertile back then. 幼い頃、ワードローブがとっても怖かったわ。ときおり、異世界への入り口と思うこともあった。当時は想像力がたくましすぎたのね。 It s just a wardrobe. Nothing sinister about it. 普通のワードローブよ。怪しいところはない。 It s constable Guybrush, my toy mo-- Uhm, ape. (whispers) He doesn t much like being called a "monkey". これはガイブラシ巡査、私のおもちゃで―ええと、類人猿よ。(囁き) 彼は「サル」って呼び方が好きじゃないの。 In addition to being an ape, constable Guybrush plays drums in the Toyburg police corps marching band. Go figure. ただの類人猿じゃないわ、ガイブラシ巡査はトイバーグ警察吹奏楽団でドラムを叩くのよ。始め。 I could only carry one suitcase with me when I left home. There was so much I would ve loved to bring, but... C est la vie. At least it was a clean break with my past. 私は旅行鞄ひとつで家を出たの。もっといろんなものを持って来たかったけど…C est La Vieってやつよ。少なくとも過去のしがらみは捨てられたわ。 My suitcase. 私の旅行鞄。 All right, so my wardrobe is sort of chic-deficient, but I can t afford to be cutting edge. "Useful, practical and cheap" is my shopping mantra. そうね、私のワードローブはシックとはいえないわ、最先端にする余裕がないんだもの。私の買い物の主義は「便利、安い、実用的」よ。 When fame and wealth come knocking, I ll buy a wardrobe the size of an ocean liner and fill it with clothes for a million bucks. Right now, I ll try to focus on my work. 富と名声が手に入ったら、まるで外国船みたいなワードローブを買って、百万ドルで服を一杯に満たすのよ。さあ、仕事をがんばらなきゃ。 I guess when all my hard work starts paying off, I ll get a house and fill it with all kinds of new junk. The past -- who needs it? 仕事が実を結んだら、きっと買った家をありとあらゆる新しいガラクタで埋め尽くしちゃうんだわ。過去なんて―誰が求めるっていうの? It s a bunch of drawings I drew when I was a kid. I don t even know why I brought them here. They mean absolutely nothing to me. この何枚ものスケッチは私が子供の頃に描いたのよ。どうして持って来たのかわからないわ。私には何の意味もないもの。 A bunch of useless old drawings. 何枚もの無意味な古いスケッチ。 An empty cardboard box. That s...so not interesting. 空の段ボール箱。別に…何の変哲もないわ。 Nothing in there. 空っぽ。 Nah, I m not the nostalgic type. I ll leave the past alone. I don t even know why I brought those drawings with me to the city. いえ、懐古趣味なんかじゃないわ。過去なんて放っておくつもり。どうしてこんなスケッチ持って来たのかしら。 [12_01を編集] I still haven t figured out what runs through the canals in Venice, but I m sure it can t be water. ベニス運河に流れてるものが何かよくわからないけど、水でないことだけは確かよ。 Spiky. 柵よ。 Whatever those pipes are spewing out, I know one thing for sure. It ain t water. あのパイプから出ているものについて、ひとつだけ確かなことがある。水じゃないわ。 It s a clothesline. 物干し紐よ。 It s a rubber ducky, helplessly trapped under that rusty old grill. ゴム製のアヒルが、錆びた古い金網の下でもがいてるわ。 It s a rusty old grill, kept afloat by a rubber ducky. 錆び付いた古い金網が、ゴムのアヒルで浮かんでる。 The grill is almost completely submerged in that...and I use this term quite liberally...liquid. 金網はほとんど水没してる…自由にこれを使えるわ…液体を。 It s a seagull. The poor guy looks quite hungry. カモメね。かわいそうに腹ペコなんだわ。 I don t know what the chain s for, but it s connected to some kind of mechanism at the bottom of the canal. 何のための鎖か知らないけど、運河の底の何かの仕掛けにつながってるみたい。 Just another example of the little things that make Venice such a special, special place to live. ベニスを特殊な、特別な生活場所にしているひとつのちょっとした例よ。 I would need a really, really good reason to jump into that...stuff. 本当に必要だわ、あの…ガラクタに飛び込むための妥当な理由が。 The mechanism the chain is connected at the bottom of the canal must be stuck somehow. 鎖がつながってる運河の底の仕掛けをどうにかして固定させなきゃ。 It s not coming loose. 緩まないわ。 Oh, gross, it smells like a sewer out here today. ああ、ひどい、今日は下水道みたいな臭いがするわ。 Oh God, this is not gonna be fun, but...I don t have a choice! Close your eyes, April... ちょっと、遠慮したいわね、だけど…選択の余地はない! 目を閉じるのよ、April…。 (yells) Oh shiiiiit! (叫び) ! Clank? 音? [12_02を編集] That s Zack s room. I ve never been in there, and I pray I never will. Zackの部屋よ。入ったことはないわ、これからもそうでありますように。 Charlie s apartment. His place is twice as big as mine, with a private bathroom... Charlieの部屋。私の部屋の倍も広くて、個人バスルームもある…。 ...and a huge bed. I guess he likes his creature comforts. …それに巨大なベッド。きっと物質的な満足が得たいんだわ。 That s Charlie s apartment. Charlieの部屋よ。 It s a FACT. As in F-A-C-T. FreeAccess Terminal. これはFACT。F-A-C-T。フリーアクセス端末。 Okay, so the contractor chose electric ceiling fans instead of proper air-conditioning. Good call. Welcome to the twenty-third century. そう、それで業者は適切なエアコンの代わりに電動天井扇風機を選んだのね。結構。23世紀にようこそ。 Organic plastic. It grows, and it converts carbon dioxide into oxygen, just like real plants, but it doesn t need nourishment of any kind. Convenient, but disturbing. 有機プラスチック。成長し、二酸化炭素を酸素に変えてくれる、さらには水や日光―いかなる養分も、まったく必要ない。便利だけど、不気味ね。 It s organic plastic. 有機プラスチックよ。 It s an electric ceiling fan. 電動天井扇風機よ。 That s my neighbor, Zack Lee, another shining example of the male animal. With the emphasis, in this case, on "animal". 私の隣人、Zack Leeは、オスの動物の見事な標本よ。この際、「動物」というのは強調しておくわ。 It s Zack. Zackよ。 Very confusing, actually. まったく、変になりそう。 Nah-ah. I m not knocking on that door unless it s absolutely necessary. And, frankly, I don t see that happening anytime soon. いやよ。よっぽどのことがない限りこのドアはノックしたくないわ。それに、はっきり言って、そんなことはまず起こらないわね。 I never imagined I d be doing this in a million years. 百万年もこれをしてるなんて想像もしてなかったわ。 Nobody home. 誰もいない。 They ll get me if I go back downstairs. I have to find some other way out of here. 下に戻ったら彼らに捕まっちゃうわ。ここから別の道を探さなくちゃ。 Hey, what are you doing? ちょっと、何してんの? (gasps) (喘ぎ) Zack, are you...? Shit. Zack、あなた…? もう。 Computer-- 端末―。 Voice interface is not installed. Please use the touch screen interface to communicate with this FreeAccess Terminal. 音声インターフェースがインストールされていません。この端末との対話にはタッチスクリーンをご利用ください。 No. I ll...just use my hands, thanks. いえ。その…手で操作するわ、どうも。 You are missing out on a great opportunity. If you upgrade now-- すてきな機会をお見逃しなく。今すぐアップグレードいただきますと― Hold on. You understood that? You have a voice interface installed already. Why would I pay to have another one installed? 待ってよ。おかしいわよ? もう音声インターフェースが入ってるじゃない。どうしてまたお金を払わなきゃいけないの? Current voice interface is for sales purposes only. If you take advantage of this very affordable upgrade today-- この音声インターフェースは販売促進用です。この大変お手頃なアップグレードを本日ご利用いただきますと― No. Really. You...this terminal doesn t belong to me. いいえ。結構よ。だって…この端末は私のじゃないもの。 Noted. Please refrain from voice communication in the future, or you will be reported to the FACT F.U.B. and charged for processing time. ご注意を。今後音声対話はご遠慮ください、FACT F.U.B.に利用時間が報告され、料金が請求されます。 F.U.B.? F.U.B.? Why not consider a very reasonable upgrade? In addition to a voice interface, TruHolo display technology and InstaKredit compatibility-- お得なアップグレードはいかがですか? 音声インターフェースに加え、TruHoloディスプレイ技術やInstaKredit互換の― Oh. Okay. いいわ。 Fair Use Bureau. They are authorized to carry deadly arms. 公正利用局です。彼らには殺傷兵器の使用が許可されています。 Well, whatever. Sorry. あらら、ごめんなさい。 When machines decide to enforce their own laws, we re in trouble. 機械が自分たちの規則を徹底すると、私たちは困っちゃうわ。 No, I don t think I d appreciate the F.U.B. barging in on me right now. だめよ、F.U.B.が見張ってたらどうするの。 Babe, you re looking real sexy today. ベイビー、今日はまたセクシーだね。 Zack. Listen, I ve got to run, and-- Zack。聞いて、急いでるの、それに―。 What s going on, April? How you been? どこ行くんだい、April? 何してた? I don t really have time to hang around. 本当に付き合ってる暇はないのよ。 Then how about hanging out with me tonight? A few Raptures, some hot dancing... Did I tell you I got a VIP pass to the Pavillion? Those things are hard to come by, babe. 今夜付き合わないか? 楽しく踊ればスカっとするぜ…。パビリオンへのVIPパスの件は話したっけ? やっと手に入れたんだぜ、ベイビー。 Pretty good, and you? 最高よ、あなたは? Fantastic. Listen, April, how about you and me getting together some time soon? Like tonight? The Pavillion is really cooking this week. We could pop some Raptures, do a little close dancing... How about it? 絶好調だ。聞けよ、April、近々一緒にどうだい? 今夜とか? パビリオンは今週マジで熱いんだぜ。スカっと決めて、寄り添って踊ろうぜ…。どうだい? I was doing just fine until you came along... あなたに会うまでは最高だったわ…。 What s that? Hey, listen, I was thinking maybe you and I could hook up tonight, go to the Pavillion or something. We could pop a few Raptures, do a little close dancing... How about it? なんだそれ? まあ、聞けよ、今夜は一緒に繰り出せると思ってたんだぜ、パビリオンかどっかによ。スカっと決めて、寄り添って踊ろうぜ…。どうだい? No, that s not gonna work, Zack. いいえ、無理そうだわ、Zack。 What? You got something against me, babe? Do I offend you in some way? なんだって? どうしたんだい、ベイビー? 怒らせるようなことしたかな? Oh...no, I just don t think it s a good idea for us to be -- together like that. ああ…違うの、ちょっとどうかと思って―私たちが一緒に行くなんて。 Hey, whatever. You ll come crawling back when you realize your mistake, babe. I m outta here. おいおい。どうせ間違いに気付いて這ってくることになるぜ、ベイビー。俺は退散するよ。 Let me think about it. 考えさせて。 So think about it, babe. But don t keep thinking too long, or I ll be gone. There are other birds in the sea, you know? Gotta go. よく考えてくれ、ベイビー。だがあまり待たせると、俺はどっか行っちまうぜ。海には他の鳥もいるんだ、わかるか? じゃあな。 Sounds like good fun, but not tonight. 面白そうね、でも今夜はだめ。 Hey, whenever. Just don t expect me to be waiting around for you forever. No chick is worth that heartache. See you around. おいおい。いつまでもこうして待ってると思うなよ。女の子にそれほど構ってられるわけじゃないんだぜ。じゃあな。 What an asshole. なんて奴。 Hey, babe. よう。 Well, well -- what do you know? The princess comes knocking after all. Yes, I finally realized what I was missing out on. Don t get your hopes up. Give me one good reason why I shouldn t knock you out. About time, too. So, you ready to go hang out? Hey, was that a threat? You think that s gonna do you any good, babe? I think you re the one who s got her hopes up, babe. And you d better hope I don t slam this door in your face. Just do me one favor first, okay? Gimme a reason to, babe. A reason? You want a reason? Okay. What about a date. Yeah, good. Tonight. Uh...sure. Tonight. I ll meet you at the...Pavillion, was it? And are you gonna put out? What? I mean, if I m gonna use my VIP passes and my pills, babe... I just gotta know if it ll be worth it or not. You on? We ll see, Zack. Just don t do a Houdini and vanish on me, babe. If you re a no-show, and I wait around for you all night, I end up looking like an asshole. And that wouldn t make me very happy. Smart. So, what do you want to know? I ll be a good girl and show. You know where I can find Cortez? Where I can find a theater that shows old movies? There are quite a few that do, but only one that runs optical stock. I figure that s the one you want, yeah? Why? Cause that s where Cortez likes to hang out. And I m guessing you re trying to hook up with him. No. No, I just need to do some research for a painting. Babe, I m not a moron. I see you guys together. What are you, his lover? Do shrivelled, old weirdos turn you on? What is it, his accent? His acute lack of fashion? It s not what you think. Cortez, yeah? I knew there was something going on between you guys. Don t be ridiculous, Zack. It s not what you think. Whatever. Hey, like I give a shit? You re with me tonight, and by tomorrow morning I don t think you ll find that old creep so appealing anymore. Whatever. Hey, like I give a shit? You re with me tonight, and by tomorrow morning I don t think you ll find that old creep so appealing anymore. When he s not outside reading or whatever the hell he does, he s usually at the Mercury Theater. They show old movies on real celluloid stock, through a projector. Like in the fucking middle ages. I don t remember the street it s on -- it s been ages since I was there last -- but you ll find it if you head out the East Gateway from Metro Circle. Actually, if you re not too busy, you could pick up something for us to watch tonight. Something really filthy. Zack, I don t think-- Hey, whatever! I was just kidding, yeah? Babe, you ve got a major bug up your ass. Get a fucking sense of humor, yeah? So where is Cortez? Where is this theater located? I ll keep that in mind. Thanks for the tip. And the info. Just be at the Pavillion by ten, okay? I don t like waiting around for babies like you. I ve got a million better things to do. And it wouldn t be a good idea for you to ditch me. Not a good idea at all. It s close to the Radio Power building, and there are tons of adult stores in the area. What the fuck was your glitch last night, bitch? I m sorry...what did you call me? I take you to a top class club, wine you and dine you, and you slap me in the fucking face? Did you ask yourself why I slapped you, Zack? I don t fucking care. You ll regret fucking with me, bitch. I can promise you that. So you thought you could stand me up and get away with it, bitch? I m sorry...what did you call me? We have a date, and then you don t show? Leave me looking like a sad prick all night, in front of my friends? I couldn t go, Zack. Get over it. I don t fucking care. You ll regret fucking with me, bitch. I can promise you that. What are you gonna do? I m sorry, Zack. I d call you a bastard if I didn t think you d take it as a compliment. You ll find out, April Ryan. You re gonna be so fucking sorry you ever fucked with me. Sorry? Sorry doesn t fucking cut it, April Ryan. You should ve thought about the consequences of your actions before it was too late. You ll be sorry you ever crossed me. If I wasn t such a fucking nice guy, I d smash your fucking face in, bitch! You re gonna be so fucking sorry you ever fucked with me, April Fucking Ryan! Get outta my way, Zack! Where you going, April? Don t you know the game s up? What game, Zack? They re trying to kill me! They just shot Emma! Who did? The agents! The Vanguard! But...but they said-- They said they weren t really gonna hurt nobody. They were just going to-- They said? What do you mean, you spoke with them? No! I mean, they were just gonna arrest you, and-- You bastard! You sold me out? You killed Emma! Do you know that? You killed my best friend! I...I didn t-- [14_00を編集] Open up! 開けろ! If you don t open, we ll break down the door! さもないと、ドアをぶち破るぞ! Let s do it...take it down. よし・・・やれっ。 [12を編集] 名前 すべて読む The Longest Journey © 1999 Funcom All rights reserved.
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General.propertiesの設定 Administrator EverybodyHasAdminRights = False ServerListBrackets = False ServerListClock = False ServerGMOnly = False 全キャラがGMになる GMHeroAura = False ログイン時にGMが英雄にならない(Trueはログイン時にGMが英雄になっている) GMStartupInvulnerable = False GMStartupInvisible = False GMがログイン時に透明(Invisible状態)にならない(Trueは透明(Invisible状態)になる) GMStartupSilence = False GMStartupAutoList = False GMStartupDietMode = False GMAdminMenuStyle = modern Server Security BypassValidation = True GameGuardProhibitAction = True LogChat = True LogItems = False GMAudit = False LogGameDamage = False Dev Configuration Debug = False Assert = False Developer = False AcceptGeoeditorConn = False ListTestServers = False AltDevNoQuests = False AltDevNoSpawns = False Thread Configuration ThreadPoolSizeEffects = 10 ThreadPoolSizeGeneral = 13 UrgentPacketThreadCoreSize = 2 GeneralPacketThreadCoreSize = 4 GeneralThreadCoreSize = 4 AiMaxThread = 6 PacketLifeTime = 0 DeadLockDetector = False DeadLockCheckInterval = 20 RestartOnDeadlock = False Optimize FloodProtectorInitialSize = 50 AllowDiscardItem = True AutoDestroyDroppedItemAfter = 0 AutoDestroyHerbTime = 15 ハーブが地面に落ちてから消えるまでの時間 ListOfProtectedItems = 57,5575,6673 アイテム(ID 57アデナ、ID 5575古代のアデナ、ID 6673NCJイベントコイン)は消滅指定時間が経過しても消えない SaveDroppedItem = false ドロップアイテムを保存しない(Trueは保存する(l2jdbに保存するので鯖起動時に読み込みを行う)) CharacterDataStoreInterval = 15 LazyItemsUpdate = false UpdateItemsOnCharStore = false DestroyPlayerDroppedItem = false DestroyEquipableItem = false SaveDroppedItem = false EmptyDroppedItemTableAfterLoad = false SaveDroppedItemInterval = 60 ClearDroppedItemTable = false AutoDeleteInvalidQuestData = False PreciseDropCalculation = True MultipleItemDrop = True ForceInventoryUpdate = False LazyCache = True MinNPCAnimation = 10 MaxNPCAnimation = 20 MinMonsterAnimation = 5 MaxMonsterAnimation = 20 MoveBasedKnownlist = False KnownListUpdateInterval = 1250 GridsAlwaysOn = False GridNeighborTurnOnTime = 1 GridNeighborTurnOffTime = 90 Geodata GeoData = 0 0=未実装、1=実装、2=細部まで実装 CellPathFinding = False CoordSynchronize = -1 ZoneTown = 0 ActivatePositionRecorder = False GlobalChat = ON TradeChat = LIMITED AllowWarehouse = True WarehouseCache = False WarehouseCacheTime = 15 AllowFreight = True AllowWear = False WearDelay = 5 WearPrice = 10 AllowLottery = False AllowRace = False AllowWater = True AllowRentPet = False AllowFishing = True AllowBoat = True 遊覧船を実装 AllowCursedWeapons = True AllowManor = True AllowNpcWalkers = True AllowPetWalkers = False ShowServerNews = False CommunityType = 0 0=未実装、1=実装、2=細部まで実装 BBSShowPlayerList = False プレイヤーリストを表示しない(Trueは表示する) BBSDefault = _bbshome ShowLevelOnCommunityBoard = False ShowStatusOnCommunityBoard = True NamePageSizeOnCommunityBoard = 50 NamePerRowOnCommunityBoard = 5 Olympiad AltOlyStartTime = 18 オリンピア開始時刻 AltOlyMin = 00 オリンピア終了時刻 AltOlyCPeriod = 21600000 AltOlyBattle = 360000 AltOlyBWait = 600000 AltOlyIWait = 300000 AltOlyWPeriod = 604800000 AltOlyVPeriod = 86400000 AltOlyClassedParticipants = 5 クラス別オリンピア開始最低人数 AltOlyNonClassedParticipants = 9 クラス無制限オリンピア開始最低人数 AltOlyBattleRewItem = 6651 ID 6651ノーブレス ゲート パス AltOlyClassedRewItemCount = 50 AltOlyNonClassedRewItemCount = 30 AltOlyMinPointForExchange = 50 AltOlyCompRewItem = 6651 ID 6651ノーブレス ゲート パス AltOlyGPPerPoint = 1000 AltOlyHeroPoints = 300 AltOlyShowMonthlyWinners = true AltOlyAnnounceGames = true AltOlyRestrictedItems = 0 AltOlyEnchantLimit = -1 AlyOlyLogFights = false Manor AltManorRefreshTime = 20 AltManorRefreshMin = 00 AltManorApproveTime = 6 AltManorApproveMin = 00 AltManorMaintenancePeriod = 360000 AltManorSaveAllActions = True AltManorSavePeriodRate = 2 Lottery AltLotteryPrize = 50000 AltLotteryTicketPrice = 2000 AltLottery5NumberRate = 0.6 AltLottery4NumberRate = 0.2 AltLottery3NumberRate = 0.2 AltLottery2and1NumberPrize = 200 Dimension Rift RiftMinPartySize = 2 MaxRiftJumps = 4 RiftSpawnDelay = 10000 AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 BossRoomTimeMultiply = 1.5 RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 Four Sepulchers TimeOfAttack = 50 TimeOfCoolDown = 5 TimeOfEntry = 3 TimeOfWarmUp = 2 NumberOfNecessaryPartyMembers = 4 Punishment DefaultPunish = 2 DefaultPunishParam = 0 OnlyGMItemsFree = True JailIsPvp = True JailDisableChat = True Database Customizations CustomSpawnlistTable = false SaveGmSpawnOnCustom = false DeleteGmSpawnOnCustom = false CustomNpcTable = false CustomItemTables = false CustomArmorSetsTable = false CustomTeleportTable = false CustomDroplistTable = false CustomMerchantTables = false General.propertiesの設定(Revision 3492) # --------------------------------------------------------------------------- # General Server Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Administrator # --------------------------------------------------------------------------- # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges. # Default False EverybodyHasAdminRights = False # Show server/DP revision when players enter the game # Default True DisplayServerRevision = True # Setting for serverList # Displays [] in front of server name on character selection # Default False ServerListBrackets = False # Displays a clock next to the server name on character selection. # Default False ServerListClock = False # If True, only accounts with GM access can enter the server. # Default False ServerGMOnly = False # Enable GMs to have the glowing aura of a Hero character on login. # Notes #GMs can do "///hero" on themselves and get this aura voluntarily. #It s advised to keep this off due to graphic lag. # Default False GMHeroAura = False # Auto set invulnerable status to a GM on login. # Default False GMStartupInvulnerable = False # Auto set invisible status to a GM on login. # Default False GMStartupInvisible = False # Auto block private messages to a GM on login. # Default False GMStartupSilence = False # Auto list GMs in GM list (/gmlist) on login. # Default False GMStartupAutoList = False # Auto set diet mode on to a GM on login (affects your weight penalty). # Default False GMStartupDietMode = False # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility). # Default modern GMAdminMenuStyle = modern # Item restrictions apply to GMs aswell? (True = restricted usage) GMItemRestriction = True # Skill restrictions apply to GMs aswell? (True = restricted usage) GMSkillRestriction = True # --------------------------------------------------------------------------- # Server Security # --------------------------------------------------------------------------- # Bypass exploit protection. To ENABLE protection set to True. # Default True BypassValidation = True # Enforce gameguard for clients. Sends a gameguard query on character login. # Default True GameGuardEnforce = True # Don t allow player to perform trade, talk with npc, or move until gameguard reply is received. # Default True GameGuardProhibitAction = True #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit. # Default False LogChat = False # Default False LogItems = False # Default False LogItemEnchants = False # Default False LogSkillEnchants = False # Default False GMAudit = False # Default False LogGameDamage = False # If damage greater than threshold then log it # Default 5000 LogGameDamageThreshold = 5000 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Extreme caution should be here, set to defaults if you do not know what you are doing. # These could possibly hurt your servers performance or improve it depending on your server s configuration, size, and other factors. # Default 10 ThreadPoolSizeEffects = 10 # Default 13 ThreadPoolSizeGeneral = 13 # Default 2 UrgentPacketThreadCoreSize = 2 # Default 4 GeneralPacketThreadCoreSize = 4 # Default 4 GeneralThreadCoreSize = 4 # Default 6 AiMaxThread = 6 # Dead Lock Detector (a separate thread for detecting deadlocks). # For improved crash logs and automatic restart in deadlock case if enabled. # Check interval is in seconds. # Default False DeadLockDetector = False # Default 20 DeadLockCheckInterval = 20 # Default False RestartOnDeadlock = False # --------------------------------------------------------------------------- # Optimization # --------------------------------------------------------------------------- # Items on ground management. # Allow players to drop items on the ground. # Default True AllowDiscardItem = True # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0. # Default 600 AutoDestroyDroppedItemAfter = 600 # Time in secs after which dropped herb will be auto-destroyed (default 15 seconds) # Default 15 AutoDestroyHerbTime = 60 # List of item id that will not be destroyed (separated by "," like 57,5575,6673). # Notes #Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! #Items on this list will be protected regardless of the following options. # Default 0 ListOfProtectedItems = 0 # This is the interval (in minutes), that the gameserver will update a players information such as location. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s). # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s). # A value of 0 disables periodic saving. # Independent of this setting the character is always saved after leaving the world. # Default 15 CharacterDataStoreInterval = 15 # This enables the server to only update items when saving the character. # Enabling this greatly reduces DB usage and improves performance. # WARNING This option causes item loss during crashes. # Default False LazyItemsUpdate = False # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character. # Default False UpdateItemsOnCharStore = False # Also delete from world misc. items dropped by players (all except equip-able items). # Notes #Works only if AutoDestroyDroppedItemAfter is greater than 0. # Default False DestroyPlayerDroppedItem = False # Destroy dropped equipable items (armor, weapon, jewelry). # Notes #Works only if DestroyPlayerDroppedItem = True # Default False DestroyEquipableItem = False # Save dropped items into the database for restoring after restart. # Default False SaveDroppedItem = False # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting). # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates. # Default False EmptyDroppedItemTableAfterLoad = False # Time interval in minutes to save in DB items on ground. Disabled = 0. # Notes #If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown. # Default 60 SaveDroppedItemInterval = 60 # Delete all saved items from the database on next restart? # Notes #Works only if SaveDroppedItem = False. # Default False ClearDroppedItemTable = False # Delete invalid quest from players. # Default False AutoDeleteInvalidQuestData = False # Setting False can improve server performance on high rate/population servers. # Default True PreciseDropCalculation = True # Allow creating multiple non-stackable items at one time? # Default True MultipleItemDrop = True # Forces full item inventory packet to be sent for any item change. # Notes #This can increase network traffic # Default False ForceInventoryUpdate = False # True = Load html s into cache only on first time html is requested. # False = Load all html s into cache on server startup. # Default True LazyCache = True # Minimum and maximum variables in seconds for npc animation delay. # You must keep MinNPCAnimation = MaxNPCAnimation. # Default 10 MinNPCAnimation = 10 # Default 20 MaxNPCAnimation = 20 # Default 5 MinMonsterAnimation = 5 # Default 20 MaxMonsterAnimation = 20 # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well. # Default False MoveBasedKnownlist = False # Interval (in miliseconds) in which the knownlist does full updates. # For move based updates its used for intermediate updates. # WARNING! #Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally. # Default 1250 KnownListUpdateInterval = 1250 # Grid options Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors. # The always on option allows to ignore all this and let all grids be active at all times (not suggested). # Default False GridsAlwaysOn = False # Default 1 GridNeighborTurnOnTime = 1 # Default 90 GridNeighborTurnOffTime = 90 # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn t find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default 0 GeoData = 0 # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default False CellPathFinding = False # True = Loads GeoData buffer s content into physical memory. # False = Does not necessarily imply that the GeoData buffer s content is not resident in physical memory. # Default True ForceGeodata = True # This setting controls Client -- Server Player coordinates synchronization # -1 - Will synchronize only Z from Client -- Server. Default when no geodata. # 1 - Synchronization Client -- Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1). # Server sends validation packet if client goes too far from server calculated coordinates. # Default -1 CoordSynchronize = -1 # --------------------------------------------------------------------------- # Features # --------------------------------------------------------------------------- # Zone Setting Options # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time # Default 0 ZoneTown = 0 # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown. # Default False ActivatePositionRecorder = False # Global Chat. # Available Options ON, OFF, GM, GLOBAL # Default ON GlobalChat = ON # Trade Chat. # Available Options ON, OFF, GM, GLOBAL # Default ON TradeChat = ON # If you are experiencing problems with Warehouse or Freight transactions, feel free to disable them here. # Default True AllowWarehouse = True # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse. # Default False WarehouseCache = False # How long warehouse should be stored in memory. # Default 15 WarehouseCacheTime = 15 # Default True AllowFreight = True # If True player can try on weapon and armor in shop. # Default False AllowWear = False # Default 5 WearDelay = 5 #Adena cost to try on an item. # Default 10 WearPrice = 10 # --------------------------------------------------------------------------- # Misc Settings # --------------------------------------------------------------------------- # Default True AllowRace = True # Default True AllowWater = True # Enable pets for rent (wyvern strider) from pet managers. # Default False AllowRentPet = False # Default True AllowFishing = True # Default True AllowBoat = True # Default True AllowCursedWeapons = True # This controls whether or not NPCs (not mobs) will walk around from one point to another. # Default True AllowNpcWalkers = True #Allow Pet manager s pets to walk around. # Default True AllowPetWalkers = True # Show "data/html/servnews.htm" when a character enters world. # Default False ShowServerNews = False # Type of the Community board # 0 = community is disabled # 1 = old community # 2 = full community (not fully implemented, experimental) # Default 1 CommunityType = 1 # Default False BBSShowPlayerList = False # Default _bbshome BBSDefault = _bbshome # show level of character to others in Community Board # Default False ShowLevelOnCommunityBoard = False # Default True ShowStatusOnCommunityBoard = True # Default 50 NamePageSizeOnCommunityBoard = 50 # Default 5 NamePerRowOnCommunityBoard = 5 # --------------------------------------------------------------------------- # Olympiad # --------------------------------------------------------------------------- # Olympiad Start Time in Military hours Default 6pm (18) # Default 18 AltOlyStartTime = 18 # Olympiad Start Time for Min s, Default 00 so at the start of the hour. # Default 00 AltOlyMin = 00 # Olympiad Competition Period, Default 6 hours. # (If set different, should be increment by 10mins) # Default 21600000 AltOlyCPeriod = 21600000 # Olympiad Battle Period, Default 6 minutes. # Default 360000 AltOlyBattle = 360000 # Olympiad Weekly Period, Default 1 week # Default 604800000 AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. # Default 86400000 AltOlyVPeriod = 86400000 # Required number of participants for Classed and Non-Classed matches, Default 5 9 # Default 5 AltOlyClassedParticipants = 5 # Default 9 AltOlyNonClassedParticipants = 9 # Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...". # 0 for displaying digits instead of text phrase (old style). # Default 100 AltOlyRegistrationDisplayNumber = 100 # Olympiad battle winner reward for class and non-class games. # Default 13722 AltOlyBattleRewItem = 13722 # Default 50 AltOlyClassedRewItemCount = 50 # Default 30 AltOlyNonClassedRewItemCount = 30 # ItemId for this reward. # Default 13722 AltOlyCompRewItem = 13722 # Rate to exchange points to reward item. # Default 1000 AltOlyGPPerPoint = 1000 # Noblesse points awarded to Heros. # Default 180 AltOlyHeroPoints = 180 # Noblesse points awarded to Rank 1 members. # Default 120 AltOlyRank1Points = 120 # Noblesse points awarded to Rank 2 members. # Default 80 AltOlyRank2Points = 80 # Noblesse points awarded to Rank 3 members. # Default 55 AltOlyRank3Points = 55 # Noblesse points awarded to Rank 4 members. # Default 35 AltOlyRank4Points = 35 # Noblesse points awarded to Rank 5 members. # Default 20 AltOlyRank5Points = 20 # Hero tables show last month s winners or current status. # Default True AltOlyShowMonthlyWinners = True # Olympiad Managers announce each start of fight. # Default True AltOlyAnnounceGames = True # Restrict specified items in Olympiad. ItemID s need to be separated with a comma (ex. 1,200,350) # Default 0 AltOlyRestrictedItems = 0 # Enchant limit for items during Olympiad battles. Disabled = -1. # Default -1 AltOlyEnchantLimit = -1 # Log all Olympiad fights and outcome to olympiad.csv file. # Default False AlyOlyLogFights = False # --------------------------------------------------------------------------- # Manor # --------------------------------------------------------------------------- # Default True AllowManor = True # Manor refresh time in military hours. # Default 20 (8pm) AltManorRefreshTime = 20 # Manor refresh time (minutes). # Default 00 (start of the hour) AltManorRefreshMin = 00 # Manor period approve time in military hours. # Default 6 (6am) AltManorApproveTime = 6 # Manor period approve time (minutes). # Default 00 (start of the hour) AltManorApproveMin = 00 # Manor maintenance time. # Default 360000 (6 minutes) AltManorMaintenancePeriod = 360000 # Manor Save Type. # True = Save data into the database after every action # Default False AltManorSaveAllActions = False # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours # Default 2 AltManorSavePeriodRate = 2 # --------------------------------------------------------------------------- # Lottery # --------------------------------------------------------------------------- # Default True AllowLottery = True # Initial Lottery prize. # Default 50000 AltLotteryPrize = 50000 # Lottery Ticket Price # Default 2000 AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers # Default 0.6 AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers # Default 0.2 AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers # Default 0.2 AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number # Default 200 AltLottery2and1NumberPrize = 200 # --------------------------------------------------------------------------- # Dimension Rift # --------------------------------------------------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If while inside the rift, the party becomes smaller, all members will be teleported back. # Default 2 RiftMinPartySize = 2 # Number of maximum jumps between rooms allowed, after this time party will be teleported back # Default 4 MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail 10s # Default 10000 RiftSpawnDelay = 10000 # Time between automatic jumps in seconds # Default 480 AutoJumpsDelayMin = 480 # Default 600 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room # Default 1.5 BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount # Default 18 RecruitCost = 18 # Default 21 SoldierCost = 21 # Default 24 OfficerCost = 24 # Default 27 CaptainCost = 27 # Default 30 CommanderCost = 30 # Default 33 HeroCost = 33 # --------------------------------------------------------------------------- # Four Sepulchers # --------------------------------------------------------------------------- # Default 50 TimeOfAttack = 50 # Default 5 TimeOfCoolDown = 5 # Default 3 TimeOfEntry = 3 # Default 2 TimeOfWarmUp = 2 # Default 4 NumberOfNecessaryPartyMembers = 4 # --------------------------------------------------------------------------- # Punishment # --------------------------------------------------------------------------- # Player punishment for illegal actions # 1 - broadcast warning to gms only # 2 - kick player(default) # 3 - kick ban player # 4 - jail player (define minutes of jail with param 0 = infinite) # Default 2 DefaultPunish = 2 # This setting typically specifies the duration of the above punishment. # Default 0 DefaultPunishParam = 0 # Apply default punish if player buy items for zero adena. # Default True OnlyGMItemsFree = True # Jail is a PvP zone. # Default True JailIsPvp = True # Disable all chat in jail (except normal one) # Default True JailDisableChat = True # --------------------------------------------------------------------------- # Database Custom Tables # --------------------------------------------------------------------------- # Default False CustomSpawnlistTable = False # Option to save GM spawn only in the custom table. # Default False SaveGmSpawnOnCustom = False # Option to delete spawn in alternate table. # Default False DeleteGmSpawnOnCustom = False # Default False CustomNpcTable = False # Default False CustomItemTables = False # Default False CustomArmorSetsTable = False # Default False CustomTeleportTable = False # Default False CustomDroplistTable = False # Default False CustomMerchantTables = False # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Do not touch these if you do not know what you are doing. # These settings are for debugging servers ONLY. They are not meant for LIVE servers. # Default False Debug = False # Packet handler debug output # Default False PacketHandlerDebug = False # Default False Assert = False # Default False Developer = False # Default False AcceptGeoeditorConn = False # If True the server will be a test server (listed by test server clients only). # Default False TestServer = False # If this is True then test servers will be listed like test servers. # Default False ListTestServers = False # Don t load spawntable. # Default False AltDevNoSpawns = False
https://w.atwiki.jp/prdj/pages/3544.html
ハーフリング Halflings ハーフリングの副種族 Segadan Halflings 出典 Heroes from the Fringe 28ページ Hailing from the bureaucratic Degasi city of Segada, Segadan halflings relish the comforts their prosperous city provides. The halflings of Segada nonetheless remain suspicious of Chelish settlers in the Segadan protectorates of Anchor’s End and Canorus, given Cheliax’s history of enslaving halflings. Segadan halflings are well suited to take the attentive alternate racial trait, as well as the festive and small quarter ally alternate racial traits described below. Song o Halflings 出典 Heroes from the Fringe 28ページ Deep in the jungles outside the former Chelish colony of Sargava in the Mwangi Expanse, the mysterious Song’o halflings avoid almost all non-Mwangi. These halflings live in temporary villages, abandoning sites when they are discovered and resettling in ever more isolated areas of the jungle. Many believe this intense aversion to outside interaction is due to early Chelish slavers settling the region and Sargava’s oppression of the native Mwangi. Song’o halflings are well represented by the deep jungle alternate racial trait, as well as the danger detection and evasive nomad alternate racial traits described below. 代替種族特徴 Evasive Nomad Evasive Nomad 出典 Heroes from the Fringe 28ページ Song’o halflings rarely grow up in one place, as they are quick to move to a new home whenever they are discovered. Halflings with this racial trait gain a +2 racial bonus on Reflex saves, but they take a –2 penalty on saving throws against fear effects. This replaces fearless. Fey Thoughts Fey Thoughts 出典 Heroes of the Wild 5ページ The character sees the world more like a native of the First World. Select two of the following skills Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above). Small Quarter Ally Small Quarter Ally 出典 Heroes from the Fringe 28ページ Segadan halflings most often live in the Small Quarter alongside other people of similar stature, such as gnomes. A halfling with this racial trait grants herself and all allies of the same size category within 60 feet a +1 luck bonus on saving throws against fear effects. This replaces fearless. Fey-Quickened Fey-Quickened 出典 Legacy of the First World 5ページ Some fey-blooded halflings are faster than their kin, yet retain a sharp eye for danger. These halflings gain Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces fearless and keen senses. Replaces Fearless, Sure-Footed Joyous Companion Joyous Companion 出典 Legacy of Dragons 11ページ Halflings enjoy the companionship of copper dragons and other lighthearted representatives of dragonkind and learn to share the joyousness of that bond with others. When halflings with this trait cast spells or use spell-like abilities of the abjuration school or with the emotionUM descriptor, they can confer a +1 morale bonus on saves versus fear on all adjacent allies for a number of rounds equal to the spell’s level. This trait replaces fearless and weapon familiarity. Skulker Skulker 出典 Inner Sea Races 213ページ Oppressed halflings train from a young age to take advantage of times when their oppressors ignore them. Such halflings gain a +1 racial bonus on attacks against foes who are denied their Dexterity bonus to AC. This racial trait replaces fearless and weapon familiarity. Underfoot Dodger Underfoot Dodger 出典 Heroes of the Streets 9ページ City-dwelling halflings do not treat crowd squares as difficult terrain and they gain a +5 bonus on Acrobatics checks to move through the spaces of larger foes. This racial trait replaces fearless and weapon familiarity. Halfling Jinx Halfling Jinx 出典 Halflings of Golarion 27ページ You lose the halfling luck racial trait (and its +1 racial bonus on saving throws) and instead gain the ability to curse another creature with bad luck at will as a standard action. This curse has a range of 30 feet, and you must be able to see the target and have line of effect to it. The target gets a Will saving throw to resist this jinx (DC = 10 + 1/2 your level + your Charisma modifier). If your target makes this saving throw, it is immune to your jinx ability for 24 hours. A jinxed creature takes a –1 penalty on all saving throws. This jinx lasts for 24 hours or until you attempt to use your jinx again. A jinx is a supernatural ability, is not mind-affecting, does not allow spell resistance, and can affect any kind of creature not immune to luck effects. 出典 From Halflings of Golarion 26ページ、relating to all the Halfling Jinx feats. - Nethys Only halflings may select the Halfling Jinx trait. All but one of the feats in this article require the Halfling Jinx racial trait as a prerequisite. A halfling jinx wizard can select these feats using his class bonus feats as long as he meets all the prerequisites. Many of these feats add to the effect of a halfling’s jinx; unless otherwise stated, the feat’s effect is in addition to the basic jinx’s penalty on saving throws. For example, a halfling with the Alchemical Obstruction feat creates jinxes that penalize saving throws and interfere with alchemical items. A halfling can select the Ability Focus monster feat (see page 314 of the Pathfinder RPG Bestiary) to increase the DC of his jinx. Luckbringer Luckbringer 出典 Legacy of Dragons 11ページ Halflings with this trait learn to share their luck with others much in the way a gold dragon can imbue objects with good fortune. Once per day as a standard action, a halfling with this trait can confer good luck on a single nonmagical token (such as a button or a ring). Any creature carrying this token gains a +1 luck bonus on Will saves. This effect lasts for 1 hour. This trait replaces lucky. Unlucky Halfling Unlucky Halfling 出典 Inner Sea Races 213ページ These halflings take a –1 penalty on saving throws but also gain a +1 racial bonus to the caster level and save DC of all curse spells and spell-like abilities. In addition, such halflings can use ill omenAPG as a spell-like ability once per day. This racial trait replaces halfling luck. Replaces Halfling Luck, Keen Senses Unfettered Unfettered 出典 Inner Sea Races 213ページ Former slips liberated from slavery train to ensure they will never be slaves again. They gain a +4 racial bonus on Escape Artist checks and a +2 racial bonus on saving throws against effects that cause the entangled condition, to CMD against grapples, and on combat maneuver checks to escape a grapple. This racial trait replaces halfling luck and keen senses. Caretaker Caretaker 出典 Inner Sea Races 212ページ Humans often entrust halfling families with the care of children and animals, a task that has helped them develop keen insight. Such halflings gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. This racial trait replaces halfling luck, sure-footed, and weapon familiarity. Danger Detection Danger Detection 出典 Heroes from the Fringe 28ページ Song’o halflings have learned to hone in on any indication of danger. Halflings with this racial trait gain a +4 racial bonus on Perception checks to notice a creature using Stealth, as well as Perception checks to notice a weapon being drawn or a hidden trap (or similar signs of danger, subject to the GM’s discretion). This replaces keen senses. Dusksight Dusksight 出典 Blood of Shadows 4ページ Characters who operate below canopies or fight in dimly lit caves and shadowy planes of existence learn to use their low-light vision to deduce a foe’s position from the flickers of shadows around a target. When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally. Dwarves can take this trait in place of hatred and darkvision, also gaining low-light vision. Elves, gnomes, half-elves, and halflings can take this trait in place of keen senses. Half-orcs can take this trait in place of weapon familiarity, also gaining low-light vision. Fey Magic Fey Magic 出典 Heroes of the Wild 5ページ The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities. A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision. Human Shadow Human Shadow 出典 Inner Sea Races 213ページ Halflings seem to pop up wherever humans are found, in part because they actively support and move with human explorers, settlers, and travelers without drawing attention to themselves. These halflings can use Stealth to hide behind creatures at least one size category larger than themselves, without any other source of concealment or cover. As long as the halflings are within 30 feet of a human, they gain a +2 racial bonus on Sleight of Hand checks and Stealth checks. This racial trait replaces keen senses and sure-footed. Driven Worker Driven Worker 出典 Inner Sea Races 213ページ Many halfling families have developed techniques to accomplish work faster and more efficiently, whether to contribute to the community or to please overbearing masters. These halflings gain a +4 racial bonus on checks with one Craft, Perform, or Profession skill. This racial trait replaces sure-footed. Festive Festive 出典 Heroes from the Fringe 28ページ Halflings who hail from Segada partake in the City of Keys’ many festivals to foster a strong sense of community and bring fortune to their peers. Once per day, a halfling with this racial trait can grant an ally within 60 feet a +2 luck bonus on one skill check as a free action; this bonus can be applied after the ally’s check result is determined. This replaces sure-footed. Secretive Survivor Secretive Survivor 出典 Inner Sea Races 213ページ Halflings from poor and desperate communities, most often in big cities, must take what they need without getting caught in order to survive. They gain a +2 racial bonus on Bluff and Stealth checks. This racial trait replaces sure-footed. Surreptitious Surreptitious 出典 Heroes of the High Court 15ページ Halflings skilled in eavesdropping on suspicious visitors are highly prized in human courts. These halflings are skilled at maintaining innocuous disguises and vanishing before being confronted. Halflings with this trait gain a +2 racial bonus on Disguise and Stealth checks. This racial trait replaces sure-footed. Behind the Veil Behind the Veil 出典 Blood of Shadows 4ページ Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover. Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity. Dimdweller Dimdweller 出典 Blood of Shadows 4ページ Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet. Shadowhunter Shadowhunter 出典 Blood of Shadows 4ページ Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity. Half-elves can take this trait in place of elven immunities. Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat. Shadowplay Shadowplay 出典 Blood of Shadows 5ページ Some illusionists are experts in manipulating light and darkness. Characters with this trait cast spells with the darkness, light, or shadowUM descriptor at +1 caster level. Dwarves can take this trait in place of greed. Elves can take this trait in place of elven magic, also gaining the fetchling’s spell-like abilitiesARG racial trait. Gnomes can take this trait in place of gnome magic. Halflings can take this trait in place of weapon familiarity. Half-orcs can take this trait in place of intimidating, also gaining the gnome’s illusion resistance racial trait.